Ramlethal Valentine

Ramlethal Valentine

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ぼんこ@GGST on Twitter
ぼんこ@GGST on Twitter
ラムレザルのダストコンボ練習した結果、これが一番簡単です。(初心者並感)#GGST #ギルティギアhttps://t.co/PNwaNUtvF9 pic.twitter.com/B8KZq02MYn— ぼんこ@GGST (@bonco_ggst) June 12, 2021
·twitter.com·
ぼんこ@GGST on Twitter
Guilty Gear -Strive- I'm discovering DIRC's
Guilty Gear -Strive- I'm discovering DIRC's
So some of the juggles from OB1 seemed to no longer exist due to the changes in player knock back and hard knock down's from certain hits. The 1st combo is a modified shortened combo from my original combo in OB1 that no longer works in OB2 and this release of Strive. I have just discovered Dash Input Roman Cancels (DIRCs). DIRC's (input a horizontal or vertical dash and follow w/ an RC) seem to help position your character after you roman cancel and I believe it helps w/ combo potential by what seems to reset the hit degrade, thus allowing the player to stay floaty and not get hit back too far or get hard knocked down too soon (as demonstrated in the 2nd combo). Thinking more into it, I believe DIRC's can be used to keep you safe, let's say.. do a block string that ends and puts you unsafe, DIRC backwards and regain your space w/ the other player.
·youtube.com·
Guilty Gear -Strive- I'm discovering DIRC's