rekka extensions from 5k 2d (to wallbreak), and a more optimized midscreen-corner wallbreak bnb than the early-release one#GGST_RA pic.twitter.com/fyttG5qihz— Slug (@kingofslug) October 19, 2021
Me acabo de percatar que funciona de nuevo mi combo favorito de la Beta #GGST_RA pic.twitter.com/5i2x8QQYir— SA | VanChrisX (@VanchrisAB) October 19, 2021
Ram Mid Screen combos. 200+ dmg wallbreak with 0 or 1 bar of tension. #GGST_RA 🍔 #GGST pic.twitter.com/92sfw17NT7— HN | KC100🇩🇴 (@KruisinChris100) October 18, 2021
#GGST_RA Canceling from counterhit j.D now gives you time to PRC, allowing you to fake a crossup or bait reversals. pic.twitter.com/CoII0Yesh0— Aquila 🦇 (@AquilaDragon) October 18, 2021
If you struggle with the new rekka > dash-cancel rekka combos, here is an easier post-patch BnB!It does of course do less damage, but the metergain, damage and corner-carry is still better than from previous routes cS-routes!#GGST #GGST_RA pic.twitter.com/VzCS6IPL2m— Rin-senpai (@RinSenpaiii) October 18, 2021
Ram doesn't even need corner or her swords to take half your health now. The Queen of Simple and Clean has returned and I'm confident she's Top 3. Once you see all the spots she can convert from now you'll be convinced. The Queen is Back 👑: https://t.co/HvH0eTLYFS#GGST #GGST_RA pic.twitter.com/32B06fnwUR— Kairos_FGC (@KairosFGC) October 18, 2021
7 Must Know Ramlethal Combos for Guilty Gear Strive
Ramlethal is back atop her Top 3 Throne. She already roughed you up in the corner but these changes enable what she always intended to do. Make you just as scared in the mid-range. 😭 Almost anything she does can be converted into wallbreak or a nightmare in the corner. She was always supposed to be this scary in the mid-range but Guilty Gear strive mechanics wouldn't allow for it after the nerfs. Top 5 No Longer. Top 3 Baby! 🤘🏾🔥🤘🏾
BGM - Guilty Gear Xrd -SIGN- OST Diva of Despair
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Input Notation:
(Assuming Player 1 Side)
↖️⬆️↗️ 7 8 9
⬅️🚹➡️ = 4 5 6
↙️⬇️↘️ 1 2 3
FD = Forward Dash
P = Punch
K = Kick
CS = Close Slash
FS = Far Slash
HS = Heavy Slash
D = Dust
J= Jumping
Jc=Jump Cancel
RRC = Red Roman Cancel
PRC = Purple Roman Cancel
*Inputting Up (8), Down (2), Left (4), or Right (6) Twice before the Roman Cancel will move your character during the RC. We call this Roman Cancel Drifting. It'll be written as: 22RRC
214 P Dash cancel: There are 3 things you need to know to get consistent.
1. Use the dash macro
2. Input the following special as if your plinking it; meaning their needs to be a 1~2 frame difference between the pressing of the dash macro and special move input.
3. Make sure you don't press the dash macro to early. This is very to do if your rushing through it or not adjusting for the counter hit slowdown.
Took about a solid 10 minutes of practice and I was able to get it down.
Definitely warm up this technique before you play her.
Combo Notation:
Midscreen Close slash combo
CS, 2HS, 623P, CS, 6H, 214K, 5K, 6HS, 214HS
Counter Hit JS combo
CH JS, FD, JD, 5K, 6H, 214K, 5K, 6HS, 214HS
In corner 2K 2D combo
2K, 2D, 214P. P., Dash cancel, 214P. P, Dash canCel 623P, 214HS
Near Corner Anti-Air 6P punish
6P, 214P, 214P, Dash cancel, 236S, CS, 6HS
Counter Hit 6HS Combo
6HS, 214P, 214P, Dash Cancel, 623P, 5K, 6HS, 214K, 5K, 6HS, 214HS
- This route works from round start distance
- A similar route with 623p is also possible if your further away.
Counter Hit 214P. P. Combo
CH 214P.P. Dash cancel, 236S, 5HS, 236HS, CS, 2HS, 214HS
- Grab during the stagger state if not close enough to corner to combo
Counter Hit 5HS Combo
CH 5HS, 214K, CS, 6HS, 214K, 5K, 6HS, 623P, 632146HS
- This route works from round start distance
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The Guilty Gear Strive Patch 1.10 changes altered a lot of routes but kept a lot of things the same so think of this as a addition to 5 Must know Combos more than anything. As I uncover more Changes in the October Patch I'll be sure to include more combos for the rest of the ggstrive characters as well. If you want the patch notes Review, analysis, and comparisons here vid where I cover it all : https://youtu.be/MXshbPzbylY
#GuiltyGear #GuiltyGearStrive #Ramcombos
Good Damage For A Simple Combo (Ramlethal) - GUILTY GEAR STRIVE
Using the damage increase of delayed Eralumo 2nd & 3rd hit, it cause a ground bounce that lets you link it into Sabrobato. Is good damage for such simple combo.
Sorry for the loud background soundtrack :),
Hey all in this video we'll go over the Ram changes in the new patch!
00:00 - Intro
00:55 - Smaller Changes
04:00 - Bajento Nerfs?
05:17 - Dauro Damage Scaling
05:49 - Slide Detruo Big Changes
08:20 - Sabrobato Damage Scaling
08:53 - Erarlumo Huge Changes
12:59 - General Overview
16:33 - Erarlumo Dash Cancel Tip
17:19 - Thank you for Watching!
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As of v1.10, jH startup was increased which means her Dust routes had to change.
Everyone except KY: 5[D] jH jc jHSP jc jK FB
KY specific: 5[D] jH jc jSHP jc jK FB
#GGST_RA Strap in for a thread. Been experimenting with the effects of new FD on Ram pressure and made a few discoveries about 2K > 2D > 214PP.First, if your opponent FDs 2K/2D, 214P becomes a frametrap for 2P mash. pic.twitter.com/gLGCtPh9Hg— tracksuit (@TracksuitLethal) October 17, 2021