Ramlethal's new corner combos are so cool and do more damage than the old sword toss stuff. This is all I ever wanted.#ggst_ra pic.twitter.com/wW59Ouf4gv— kristian (@chapterblvck) October 15, 2021
If you used the power-up version of the rekka, the gap between rekka-loops is only 5f!!6f moves will trade. Very good reset!#GGST #GGST_RA pic.twitter.com/PYQmWBDFjP— Rin-senpai (@RinSenpaiii) October 15, 2021
My worries were really for nothing.Sword-toss into 2K/5K still works with dash momentum even after the buffed FD. No major nerf happened.#GGST #GGST_RA pic.twitter.com/kyqmAlZ8wF— Rin-senpai (@RinSenpaiii) October 15, 2021
FINALLY!! Thank you ArcSys, rekka is useful against DP-characters now!#GGST #GGST_RA pic.twitter.com/bUz2pOE8yc— Rin-senpai (@RinSenpaiii) October 15, 2021
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1.10 Hour One - First Impressions New Ramlethal Buff
Erarlumo - 214P is so much better it's honestly cracked
Sabrobato - 214HS does ~3 more damage it looks like
Sildo Detruo - 214K seems decent and even looks to add a new frame trap
Dauro - 623P is amazing how well it connects now almost have to miss on purpose to make it not hit
Also weird bug is Kick seems to come out on training reset?
I wonder what the limit is on Ram's damage? This is pretty bonkers for a true combo - of course it requires you to hit a counter hit mortobato, but if you see someone swing and use the invincibility frames it's pretty easy to land in a match. Also it's a mid screen carry combo lol. Also in case anyone was wondering it does work on normal hit and yes it does gattling from normals such as close slash.