The slightest bit of dash momentum on c.S > 6H > 236H can cause H Bayoneto to whiff after 6H. This perfectly times the explosion to hit on wakeup and it works against all characters😁#GGST_RA pic.twitter.com/x0qdG2C0KJ— Charles Advincula (@chadvincula_) August 22, 2021
Good morning everysluggy! I have no idea how practical this actually is but being able to convert off of j.H>214S seems like it could be useful and pushes you away to relative safety on block?✨#GGST_RA #Vtuber #ENVtuber pic.twitter.com/kS5XZVfnZS— Mino Miushi 🐚🐲🌊Vtuber (@MMiushi) August 21, 2021
Ramlethal Tech 🤣: O.D. Side Switch... unos diran que Ram no ocupa patines... pero ella los necesita para surfear el stage y verse cool🧐⛸ #GGST_Ram #GGST #GuiltyGear #GuiltyGearStrive #Ramlethal #Ram #FGC #NerfSol pic.twitter.com/Lf9JDnQEnf— Me Llamo Jasson (@PRKJasson) August 21, 2021
Some more shtuff since I'll be away from home for a bit. PRC 50/50 that works best with Dash momentum. Last bit just shows that *technically* it hits fuzzy overhead, not that that's the mixup point lol #GuiltyGearStrive #GGST #GGST_RA pic.twitter.com/osuUG5lI2r— Ketchupkamisama (@ketchupkamisama) August 20, 2021
Here's a mid combo safe jump that that works universally I believe. If they block standing on wake up, you get a guaranteed high/low situation that can't be DP'd/thrown. Timing is super tight on everything though #GuiltyGear #GGST #GGST_RA pic.twitter.com/fHerEUFde0— Ketchupkamisama (@ketchupkamisama) August 20, 2021