Testing out Faultless Defense Canceling and its application to Ram's corner pressure. 2nd sequence definitely seems faster. Bonus Ram FDC cross-up combo at the end.
Oh God is that Oppose AAAAAAAAAA (Ram RRC starter combo)
See https://youtu.be/wO2Ue_zqQoI for a similar idea on Pot. If you end with Calvados instead of 214HS you do 246 damage. If you're further away from Zato you'll have to drift forward instead of up on the RRC, the combo is still possible but it's harder and does less damage (upwards RRC sends the opponent higher and is a better starter for damage scaling purposes).
I think Pot and Zato are the only matchups where you really have to think about comboing off RRC. If you RC a move after hitting Anji's guardpoint the screen slowdown will give you a PRC which doesn't count as a hit. Leo's guardpoint stance blocks RRCs so that's no good either.
Not sure if other characters can do this too but (although definitely not practical) Ram can 5D Foudre D'Arc #GGST_RAhttps://t.co/0WyTW6bnM4— R3KTZU (@KriiCamilleri92) July 20, 2021
Punishing air Alpha Blade. Covers all options, but does not work when stuck in the corner. #PS4share #GGST_RA pic.twitter.com/ja8dfa7sps— diego (@DC_ROD2) July 20, 2021
I kept trying to time my safe jump after a wall break with super but you can literally just mash up and the dash macro LMAOOOOOO #GGST pic.twitter.com/5GQDuKA2Pl— Vivid | Aneema (@Aneema226) July 20, 2021
spacing should be a bit less then mid-screen but not too close to wall (OD shouldnt break the wall!)
String list:
c.S - 2 Hs - Motorbato - RRC - 236 S - 236 HS - 66 - c.S - 214 HS