the timing on this is quite difficult, but you can actually 2P>throw opponents who crouch block shitsu okizeme#GGST_AN pic.twitter.com/EblcYFAda3— raynex @ GG Strive training mode (@raynexpress) June 29, 2021
#PS4share #GGST_AN Max Range COUNTER Hit confirm mid screen (End with Super)https://t.co/yAATJPBueT pic.twitter.com/yLFR9C3Y6C— The Will of D (@Daimion99R) June 29, 2021
#PS4share #GGST_AN Max Range Hs COUNTER Hit confirm mid screen https://t.co/yAATJPBueT pic.twitter.com/YLIR66nnyP— The Will of D (@Daimion99R) June 29, 2021
Brief example showing how you can OS to auto confirm on counter hit due to being able to override your inputs in hitstop. First one seems very useful. #GGST_ANfs/2s > 5h~2hcs > 5h~236[h} pic.twitter.com/JJzyhsLVZs— Adam Sims (@Simatron3000) June 29, 2021
otg Fuujin~K is slight advantage and automatically times a meaty c.S, which can beat reversal mashing or throws.If you delay the otg Fuujin, you gain more advantage and can use different meaty options, like 2D! Also works in the corner.#GGST_AN pic.twitter.com/mW8SBHPKbO— raynex @ GG Strive training mode (@raynexpress) June 29, 2021
#PS4share #GGST_AN this is Just some Air to Air conversions i made after i had a Fight Against a Millia pic.twitter.com/sfvd6ksIv4— The Will of D (@Daimion99R) June 29, 2021
#GGST #GGST_AN BRC after ShinUsing BRC allows you to more easily lockdown opp in the corner after shin. You can catch them pressing buttons, attempting to jump or their DP start up.Also, it allows 5k to combo into 6H instead of just serving as a frametrap. pic.twitter.com/1w2CVs8fqM— BIttaHitta (@BittaHitta) June 29, 2021
c.S, jump cancel, 66BRCThere is a slight delay to account for your char leaving the ground.You shouldn't get PRC, as that only happens during a move's recovery. If you jump BRC you're in a neutral airborne state and should get blue every time.— raynex @ GG Strive training mode (@raynexpress) June 25, 2021
Since I got a ton of responses asking for more Anji content, I am going to try to do regular uploads of matches vs various characters to my YT.Hopefully this will help folks out. I'll be working on more guides in the future as well.#GGST_AN https://t.co/5OEQ989YyH— ANJI=MITO 🦋🦋🦋 (@Klaige) June 29, 2021
Fuujin~P is normally +6 on hit (can link 5P/2P in corner) but it can be done meaty to make it up to +10. This can confirm into another KD or more with RC. It also happens to make both Sol's DPs whiff and is a frame trap.#GGST_AN pic.twitter.com/TRekhJgT9r— raynex @ GG Strive training mode (@raynexpress) June 29, 2021
Weird bug if you whiff counter super with anji 5 times in a row and hit the opponent you get positive bonus #ggst_an pic.twitter.com/r7dsRG9U0h— Duston (@Duston_02) June 29, 2021
This also exists on f.S 5H, you don't have to super as Sol either you can just do it with HVV. I also swear I backdashed in the gap and got out but I didn't record it so there's entirely the chance I just saw wrong. I'm tired after all pic.twitter.com/kjRrWvAHFx— That Twit Alex (@ThatTwitAlex) June 28, 2021
I've also BRC'd the 2S gap before but it's either tight as hell or I misread the inputs and the 5H was delayed, you can judge here: https://t.co/VG1bCKtZFQ— That Twit Alex (@ThatTwitAlex) June 28, 2021