Anji Mito Counter Hit Confirms Guide for Guilty Gear Strive
This video is a general guide for how to get consistent big damage off realistic counter hit situations for Anji in Guilty Gear Strive. This will show moves you can realistically score counter hits with and the general combo structure of how to consistently corner carry for wall breaks or extend with roman cancel:
Note that these are the general consistent combos i'm showing, adjustments may need to be made based on character weight, distance to wall, etc, but these will get you the basic premise of how to get nearly optimal damage off each counter hit.
Chapters:
0:00 Intro
3:55 2D + General explanation of combos/options
13:10 5H
16:24 5S
17:48 Uncharged Fuujin 236H
19:33 Charged Fuujin 236[H]
24:55 Kou 236[S], 2 hits
29:42 Kou 236[S], 1 hit
31:28 Bonus optimal J.D wall bounce combo
33:08 Outro
Time Stamps for each move and the combo notation:
2D : 3:55
Closer to wall: 2D, 236H, K, 5S, 6H, 236H, H, 5K, 236H (wallbreak)
Farther from wall: 2D, 236H, K, 5S, 2H, 236[S] (Hard knockdown, no wallbreak)
2D, 236H, K, 5S, 2H, 236[S], RC. 5S, 2H, 236[S], J.D, rejump, J.D (wallbreak)
5H: 13:10
Closer to wall: 5H, 236[H], K, 5S, 6H, 236H, H, 5K, 236H (Wallbreak)
Farther from wall: 5H, 236[H], K, 5S, 2H, 236[S] (Hard knockdown, no wallbreak)
5H, 236[H], K, 5S, 2H, 236[S], RC, 5S, 2H, 236[S], J.D (Wallbreak)
5S: 16:24
Exact same as 5H but 236[H] must be buffered immediately after the counter hit, otherwise do 5S, 2H, 236[S]
236H (Uncharged Fuujin) 17:48
236H, K, 5S, 5H, 236H, S (Soft knockdown)
Editors note on uncharged Fuujin: If you counter hit a crouching opponent you can do 5S, 2H, for a launch after the initial hop.
236[H] (Fully Charged Fuujin) 19:33
Closer to wall: 236[H], K, 5S, 6H, 236H, H, 5K, 236H (wallbreak)
Father From wall: 236H, K, Slight dash forward, 5S, 6H, 236[H] (Slight charge on Fuujin for distance), H, Microdash 5K, 236H (wallbreak)
236[S] (Kou, 2hits) 24:55
Closer to wall: 236[S], slight delay, airdash, J.S, land, 5S, 6H, 236H, H, 5K, 236H (Wallbreak)
Farther from wall: 236[S], slight delay, airdash, J.S, land, 5S, 6H, 236[H] (slightly charged fuujin), H, Microdash 5K, 236H (Wallbreak)
236[S] (Kou, 1 Hit) 29:42
Closer to wall: 236[S], land, 5S, 6H, 236[H] (slightly charged Fuujin), H, Microdash 5K, 236H (wallbreak)
Farther from wall: 236[S], land, 5S, 2H, 236[S] (hard knockdown)
or for metered carry to wall:
236[S], land, 5S, 2H, 236[S], roman cancel, 5S, 2H, 236[S], J.D (wallbreak)
If you have questions or comments leave them in the comment section and I'll do my best to offer input!
If you want to see more of my Anji in strive or learn more about the game feel free to check out my twitch as I stream full time for a living:
https://www.twitch.tv/Klaige
Thanks for watching!
Thank you for watching!!!
In today's video, I will be giving a mini-guide on how to open up and mix your opponents with Anji's Fast Roman Cancel setups. This is just an introductory guide and is meant for you as the player to see it but grow tech from your own ideas, Hope you guys enjoy
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#GuiltyGear #AnjiMito #Tutorial
00:00-Intro
00:34-What is fast RC?
01:36- Fujin/6k FRC
03:47- Fujin Hop FRC
07-17- Butterfly FRC Bait Tech
If you spend another bar and add in super you can SQUEEZE out 9dmg to make it 256, not really worth IMO but it's an option if you're close to killing. pic.twitter.com/hd0HWzOOrK— Mielfia (@Mielfia) June 22, 2021
If you don't have the extra bar, you can still go for a purple roman cancel and get 394dmg.#GGST_AN pic.twitter.com/KW0XPvoNxJ— Mielfia (@Mielfia) June 22, 2021
If you try to do a reversal super on reaction with Anji, it'll probably trade 9/10 times.But if you can afford to take the hit, it means you can dash up and get full conversion. The combo here probably isn't optimized, but you can see the idea.#GGST #GGST_AN pic.twitter.com/YxePadHK3b— 🇨🇦 razzi - ラジーラ (@Razzira_) June 22, 2021
I finished up a guide on how to consistently confirm Anji's Counter hits that you are realistically going to hit in matches.Wordier than intended, but should be very useful to Anji players who want consistent combos and wall carry confirms#GGST_AN https://t.co/QAWsLhHsYy— ANJI=MITO 🦋🦋🦋 (@Klaige) June 22, 2021
Super easy 2H corner counter wall break route, 383dmg and uses purple roman cancel after his super.#GGST_AN pic.twitter.com/5vzrWZSG9p— Mielfia (@Mielfia) June 22, 2021
Mid-screen 5H blockstring counter to wall break that does 364dmg. Since Anji's super is considered a projectile you can purple roman cancel out of it and do some janky stuff.#GGST_AN pic.twitter.com/avMg3FQ9gC— Mielfia (@Mielfia) June 22, 2021
Another 2H corner block string counter, but more optimal. 416dmg and uses a purple roman cancel and super.And yes I am SO TILTED it didn't kill. #GGST_AN pic.twitter.com/SPNyULj4fz— Mielfia (@Mielfia) June 22, 2021
Mid-screen to wall break Anji combo starting off with a Fujin counter for all those mashers. 247dmg and the only meter used is a purple roman canncel. #GGST_AN pic.twitter.com/aLtQbx60fn— Mielfia (@Mielfia) June 22, 2021
First time devoting myself fully to the character I hate and this is what I get #GGST_AN pic.twitter.com/W8tTTbLkoR— Mysterious Z 🆖 (COMMS OPEN 0/4) (@kel_roth) June 22, 2021
#GGST_AN Max range c5S string makes nagiha safe. The range for raw fujin as well. #PS4sharehttps://t.co/m1RvgHhlTb pic.twitter.com/cZXmHmKllV— Roddy (@IlsasHusband) June 22, 2021
#GGST_AN If you counter a projectile, only the first two hits of the super will come out, even if you hit the opponent. Unless you RC, they'll be knocked fullscreen. pic.twitter.com/Qdgci8IoWh— careless (@CarelessRO) June 22, 2021
So me and @hokuwotaku have been on real struggle bus against Ramlethal, having hard to time approach her f.S >HS. Doing some training mode online. I plan to play with #GGST_KY to fight against her.#GuiltyGearStrive #GGST_AN ##ScrubsPlayingStrive pic.twitter.com/VoeCEbnaz3— fesoj (@fesojblade) June 22, 2021