Here is an Anji Mito combo for #GuiltyGearStrive #GGST! I recorded two different versions, one with Fuujin ender and one with Issei Ougi: Sai ender. pic.twitter.com/HJqO14AlLD— A Fine Egg (@TheFineEgg) June 12, 2021
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The first example is for when you expect they will press buttons. The second example is for when you want to mix up just in general. The third example is a variation of the second, and is used to keep the opponent confused. If you are confused about the dash/shift out of roman cancel, here's how you do it: press a direction and the dash macro, and then press your roman cancel button quickly after.
https://store.playstation.com/#!/tid=CUSA00572_00
#GGST_AN anji frame data. seems to be the same from beta in may. There may also be some weird differences between PC and PS4/5 version pic.twitter.com/T7eQ54EioO— matosh.lee(auggis) (@matosh_lee) June 11, 2021
Can the S follow-up of Fuujin really be used to "beat" DPs?Most DPs sadly have a 623 motion so unless the opponent inputs the DP late he will autoblock the S follow-up, everything else gets beaten by DP as known.Not good to discourage DPs.#GGST_AN pic.twitter.com/WToIXXUQxn— Rin-senpai (@RinSenpaiii) June 11, 2021
Off spaced HS you can do 236[S] to bait and beat all the invuln DPs.If you're midscreen you get a full combo into wallbreak for 50%+.These combos are done at 0 tension. If you have 5 tension to start you can super :)1st video for Leo/Ky2nd for Chipp3rd for Sol#GGST_AN pic.twitter.com/qmWbiIZAWP— Drudie (@Drudie_) June 11, 2021
Off spaced HS you can do 236[S] to bait and beat all the invuln DPs.If you're midscreen you get a full combo into wallbreak for 50%+.These combos are done at 0 tension. If you have 5 tension to start you can super :)1st video for Leo/Ky2nd for Chipp3rd for Sol#GGST_AN pic.twitter.com/qmWbiIZAWP— Drudie (@Drudie_) June 11, 2021
mreko — Today at 10:14 AM
That looks more complex than it really is
[10:14 AM]
- P goes into itself or command normals
- K goes into D normals or command normals.
- close S goes into far S/H normals/D normals/command normals.
- other S normals go into H normals
[10:15 AM]
It's universal (I think) and it's just 4 rules
Message #anji-lounge
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MikeMuscles — Yesterday at 10:25 PM
You can OS CH slowdown
[10:26 PM]
(Button) > 236(nonch)~(ch)
[10:26 PM]
Oh non ch you get 236(nonch) on ch you get 236(ch)
[10:27 PM]
Only with the CHs that slow down time
BigTimber — Yesterday at 10:32 PM
I love losing game 1s to characters I've never played vs before in this game lmao(edited)
[10:32 PM]
so tilting sometimes
[10:32 PM]
Like, Nago mix is just WEIRD it's not even that strong I dont think(edited)
MikeMuscles — Yesterday at 10:37 PM
A lot of strike/throw, and big buttons(edited)
BigTimber — Yesterday at 10:44 PM
yeah
[10:44 PM]
just weird
Unapologetic Hashi — Yesterday at 11:47 PM
anyone wanna play I wanna practice some Anji(edited)
[11:48 PM]
Also what links into 2H
MikeMuscles — Yesterday at 11:54 PM
Into? cS
[11:54 PM]
Or Rin CH
June 11, 2021
rbespinosa13 — Today at 12:14 AM
From what I’ve found 2H can be followed up by 6H, 236S, and 236H if the opponent is airborne. It’s a bit dependent on spacing and fall speed though
[12:16 AM]
Just found this out. If you do 236H.P and RC just as the fan comes out, it can hit the opponent and let you follow up with 6H