Kyle Ellis | The Chipp Life™ Chose Me | on Twitter
This Beta Blade FRC conversion is FUUUUUN. #GGST_CH #PS4sharehttps://t.co/eewACEMpTA pic.twitter.com/NUdgHkqiwj— Kyle Ellis | The Chipp Life™ Chose Me | (@Zer0Solis) June 24, 2021
Kyle Ellis | The Chipp Life™ Chose Me | on Twitter
Oh this that GOOOOD SHIT. #GGST_CH #PS4sharehttps://t.co/eewACEMpTA pic.twitter.com/saDhotVcmE— Kyle Ellis | The Chipp Life™ Chose Me | (@Zer0Solis) June 24, 2021
Quick video looking at roman cancel options for Chipp - like and subscribe if you enjoy guilty gear content
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Music by Harris Hellar
This is the RAW! The throw DRIFT RC cancel into OTG is GODLIKE! I added the dash c.S-6H, but I recommend Samitto's version which is 2S-2H into whatever you want. RIDICULOUS.Original throw combo at end for comparison.#GGST_CH #GuiltyGearStrive @HiFightTH pic.twitter.com/ZhXV38Biux— tragic (@fightelement) June 24, 2021
I present the most budget-looking setup ever. 2K, airdash, delay S. At first, it doesn't even look like it should work. However, Sol can't K, DP, Back Dash, or Super. He has to Jump/Airthrow (which you can tech), delay ATK, or just Block. Budget is the best!#GGST_CH @HiFightTH pic.twitter.com/IGke9zhMFK— tragic (@fightelement) June 24, 2021
Chipp's wall run combos are hot #GGST_CH #PS5Share, #GuiltyGearStrive pic.twitter.com/J8q2bW10TP— olliedaolive #BlackLivesStillMatter (@olliedaolive) June 23, 2021
5A jab reset to crossup. Hard timing but should beat crouch jab mashing on wake up. Alternative option is to meaty 6HS after jab reset to keep mashers honest.
https://store.playstation.com/#!/tid=CUSA19210_00
Alright, last wall climb combo for Chipp real quick! #GGST_CHhttps://t.co/uCtnMfkjv6 pic.twitter.com/gvK4Mg0eZA— Gadget_Guru (@The_Fight_Guru) June 23, 2021
We all struggle against characters such as May, while they love to use her j.2HS, this will stuff it, or anyone directly above Chipp. The latter is just freeform, I opted to go with his TK Alpha to add a layer of mix and a conversion. Due to positive bonus, the ender for the 2nd combo could've actually been another super if it was so wished to be, then rinse and repeat different mix.
It should be noted that.. it seems to be(not 100% certain, but I haven't been able to land it otherwise), that the TK Alpha Blade Cross combo, doesn't work on heavy bodies. They just simple fall too much for the 2S, 2HS to connect after 2K.
Being that the starter is 2HS, there would have to be a time and place for this. But the trade off, is a coast to coast with decent damage. You can opt out the super at the end if you'd rather save the bar, and just end with 6HS.