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Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
PunPunch — Today at 7:34 AM So using the hitbox viewer and going frame by frame I counted Chipp's active frames (I left out his supers). I'll just paste it all in one post [7:34 AM] Chipp Active Frames (plus some extra notes): Normals: 5P: 2 active 2P: 2 active 5K: 5 active 2K: 4 active cS: 6 active fS: 2 active 2S: 4 active 5H: 7 active 2H: 9 active (hits once but hitbox changes twice on active frames 3 and 6) 6P: 5 active (Chipp's upper body hurtbox shrinks on frame 1 of start-up and shrinks further on frame 3) 6K: 5 active (airborne on frame 6) 6H: 6 active 5D: 5 active (same with 5[D]) 2D: 2 active jP: 5 start-up, 4 active jK: 6 start-up, hits twice. 2 active frames, 3 frame gap, 2 more active frames jS: 9 start-up, 4 active jH: 8 start-up, 12 active (Hits twice but has 4 different hitboxes, 2 for each hit. Changing after every 3rd active frame) jD: 8 start-up, 4 active j2K 16 start-up, active frames: until Chipp hits the ground Special Active Frames: All Alpha Blades, both inputs, air or ground: 3 active 236H: 10 active 236S: 5 active 236S -> 236S: 8 start-up, 2 active 236S -> 236K: 25 start-up, 6 active 623S: 20 active frames (first 2 are fully invincible, rest are upper body invincible, air 623S is identical) 63214S: 11 active frames (only has 16 recovery frames)
·discord.com·
Discord - A New Way to Chat with Friends & Communities
Chipp BnB doc !READ NOTES AT BOTTOM!
Chipp BnB doc !READ NOTES AT BOTTOM!
before breakfast number in brackets = damage on Sol @ wallsplat ^if damage missing, no alternatives to compare to ".." = delay "W!" = wallsplat green row = universal,Sol,Ky,May,Axl,Chipp,Potemkin,Faust,Millia,Zato-1,Ramlethal,Leo,Nagoriyuki,Giovanna,Anji,I-No Fullscreen (wont reach wall) cS 2H...
·docs.google.com·
Chipp BnB doc !READ NOTES AT BOTTOM!
takaiyo on Twitter
takaiyo on Twitter
charged dust that does 233 and way more consistent than some others ive seen so far. starts with a slight delay so that the jS hits every character.#GGST_CH pic.twitter.com/DT6zI9uoIx— takaiyo (@Takaiy0) June 21, 2021
·twitter.com·
takaiyo on Twitter
tragic on Twitter
tragic on Twitter
Chipp 4-way mixup after throw using BRC slow. Requires precision input for earliest backdash BRC cancel to remain close for all options. If too slow, 6K won't hit crouch, or jump frames, and can be DP'ed.Boosting @rottomen's original idea!#GGST_CH #GuiltyGearStrive @HiFightTH pic.twitter.com/EUAsVDU3jB— tragic (@fightelement) June 21, 2021
·twitter.com·
tragic on Twitter
とむ101 on Twitter
とむ101 on Twitter
毅式迷彩最強!! #GGST_CH #PS4sharehttps://t.co/dOsIKIJVOG pic.twitter.com/EU5NLBu2aI— とむ101 (@101pikiO) June 21, 2021
·twitter.com·
とむ101 on Twitter
tenkai on Twitter
tenkai on Twitter
When you do a combo like 2S2H K Alpha, if either the 2S or 2H are counterhit, the height of the opponent's character changes after K Alpha for some reason (probably related to hitstop). You can adjust for this by delaying the K Alpha (the final part in the video) #GGST_CH pic.twitter.com/BDIxN5pSuA— tenkai (@_tenkai) June 21, 2021
·twitter.com·
tenkai on Twitter
tenkai on Twitter
tenkai on Twitter
Chipp corner 2H counterhit OS: 2H 236H 23[6]P. In this game, during the counterhit screen, you can override whatever special you buffered into a different one. Chipp 2H is blocked: Gamma Blade. Chipp 2H hits CH: you override the Gamma with Alpha wallrun into a combo. #GGST_CH pic.twitter.com/DRwtHR7GPh— tenkai (@_tenkai) June 21, 2021
·twitter.com·
tenkai on Twitter