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みお on Twitter
みお on Twitter
空対空JKコンボ。JKJSライドより少し減るし運べる。(でも、壁に届くならライドのほうがいい。)だいたいは2回目のアルクで壁貼り付けになるけど、ギリギリの距離だとダメ。なので、動画のようにディッパーでむりやり貼り付けるか、チャージ起き攻めで。#GGST_KY pic.twitter.com/Seay6PVdkY— みお (@hLLDt2LTLEDJuYG) August 23, 2021
·twitter.com·
みお on Twitter
Ky Guilty Gear Strive Anti Air combos... guide ASMR
Ky Guilty Gear Strive Anti Air combos... guide ASMR
#ggstrive #ky #combo Just some random anti air combos... of course combos in general in terms of optimization are kinda iffy since well even for a lot of these we are assuming we have the guy in the corner for some of these right? Well did we.. hit him to get to the corner? one would think probably.. so then we have to remember well did we just not hit for like 5 seconds even a tap anywhere between here to get a real optimal combo? Other wise we kinda gotta judge on the fly and the game once again doesnt actually really encourage you to do a lot of this stuff sadly.. but certainly there are potential ways to manipulate what hits you are doing and when.. and hell if not for the extreme push back in the game there are some specific moves you can do in a row to manipulate combos as well but thats another story... Also gotta say its pretty stupid once again at the risk reward for kys dp straight up... imean if the dude is not in shock state the risk reward is just so piss poor, like really wtf were they thinking for the 2 years when they made this game... again really there are some ideas in this game but god damn man, for a game that is 2 years old wtf bizarrely not thought out at all in certain instances.
·youtube.com·
Ky Guilty Gear Strive Anti Air combos... guide ASMR