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PC_volt in lab on Twitter
PC_volt in lab on Twitter
Airthrow gives you around the same mixups as a regular throw would in the corner (iad jH safejump, iad fdc jD, empty throw, empty cS anti-jump) but emphasizes on the throw/ad mixup.Here is a sequence of airthrow > empty jump throw, safe from mash throw.#GGST_KY pic.twitter.com/ogTt0NErcB— PC_volt in lab (@PC_voltInLab) July 15, 2021
·twitter.com·
PC_volt in lab on Twitter
PC_volt in lab on Twitter
PC_volt in lab on Twitter
On light characters or those with a tall jump (Chipp) you can easily achieve a full convert off a rising jK. Otherwise it's harder to make consistent.Combo: jK ad jK 2K 6H 214K -> 2S 5H ws 214S or microdash 2K 6H ws 214S if you are a bit further#GGST_KY pic.twitter.com/ysLgomtdCI— PC_volt in lab (@PC_voltInLab) July 15, 2021
·twitter.com·
PC_volt in lab on Twitter