Yet another mixup to throw forward jump.This one is trickier as if you do jD asap, you get access to that backwalk throw bait (and need to microwalk to get the throw).If you didn't do jD asap, no worries, you still can run jD/throw just as fine (tho throw not shown)#GGST_KY pic.twitter.com/be8vcIIt3Z— PC_volt in lab (@PC_voltInLab) July 17, 2021
We all know that pot player that churns out pot busters under pressure. Let them know that we don't do that here.#GGST_KY pic.twitter.com/zAjH9UUeul— LambdaVR (@LambdaNo11) July 16, 2021
Airthrow gives you around the same mixups as a regular throw would in the corner (iad jH safejump, iad fdc jD, empty throw, empty cS anti-jump) but emphasizes on the throw/ad mixup.Here is a sequence of airthrow > empty jump throw, safe from mash throw.#GGST_KY pic.twitter.com/ogTt0NErcB— PC_volt in lab (@PC_voltInLab) July 15, 2021
On light characters or those with a tall jump (Chipp) you can easily achieve a full convert off a rising jK. Otherwise it's harder to make consistent.Combo: jK ad jK 2K 6H 214K -> 2S 5H ws 214S or microdash 2K 6H ws 214S if you are a bit further#GGST_KY pic.twitter.com/ysLgomtdCI— PC_volt in lab (@PC_voltInLab) July 15, 2021
#GGST_KY Labbed how safe Ky can be when doing meaty 5K and meaty 214K.-5K on the last active frame is safe against 8F reversals-214K on the last active frame is safe against 9F reversals-Found 214K meaty setup but with no delay can be safe from 10F/11F reversals. pic.twitter.com/8cAcFbTMnx— B-Ran (AKA McPuffle) (@ShowYouCanSYC) July 14, 2021
#GGST_KY Just checked just to be sure and it do be safe from 10F reversals. pic.twitter.com/KGUTqSyayE— B-Ran (AKA McPuffle) (@ShowYouCanSYC) July 14, 2021
#GGST_KY Checked the Throw > fwd jump > 5K to see if it was perfect. It's only 1 frame off from being perfect but safe against 9F reversals isn't bad at all. pic.twitter.com/KoTibV2ZRK— B-Ran (AKA McPuffle) (@ShowYouCanSYC) July 14, 2021