https://t.co/2Q78VX3LaX#GGST_KY 5K Oki example applications. You can follow up 5K with cl.S 6HS in all situations (if you're near the corner). pic.twitter.com/Z9g4fgMwhC— Brûlée 🇭🇰🇺🇸 (@GlazedScales) June 14, 2021
Ky tech - Post 6P clash. Did you know you could dash cancel clashes? I sure didn't. AA 5P 2S only works if close enough. 6P delay 6P I think covers the most responses so go with that. #GGST #GGST_KY pic.twitter.com/ycla6K0RTu— Gavin H (@AscendedFeri) June 14, 2021
#GGST_KY Ky can always squeeze in 2 attacks with one jump which is very useful. j.K catches anyone who panics air dashes out of corners, this happens often. Here's a meterless combo for this scenario. (1/2) pic.twitter.com/dwCM1SywAj— Brûlée 🇭🇰🇺🇸 (@GlazedScales) June 14, 2021
#GGST_Ky Normal mid-screen combo. Forward jump after RC and block to burst bait and j.S as you're near the ground. Never forget to Foudre Arc safe-jump and OS throw to catch DP's. If blocked due to no DP, your throw will get eaten by the block stun and you can continue pressure. pic.twitter.com/JtBfkD5JuA— Brûlée 🇭🇰🇺🇸 (@GlazedScales) June 14, 2021
#PS5Share, #GuiltyGearStrive burst bait side switch (super is just for style :) ) #GGST_KY pic.twitter.com/fjic342vGw— Zerotk 0 (@ZeroJones0) June 14, 2021
#GGST_KY anything that leaves the opponent slightly airborne, without too much pushback, can go into this corner route for really high meterless damage. some examples are CH 2D, 6H, 2Hneed lots of microdashes to make these consistent pic.twitter.com/ASaxKwVgSF— wish (@_wishcraft) June 13, 2021
Example air to air combo route, probably better ones out there but it's a start #GGST_KY pic.twitter.com/0YPiForwOL— Simba 🦁👑 (@HAWXX_IS_RIPPIN) June 13, 2021
Just example Midscreen to Corner combo routes you can take from 2H CH In Normal & Transform states #GGST_KY pic.twitter.com/Z86TH6w6WN— Simba 🦁👑 (@HAWXX_IS_RIPPIN) June 13, 2021