Ky Clayton Sacred Edge Loop and Charged Stun Edge Combo
Obviously this is just a combo showing how you can do 6H wallsplat over and over using the sacred edge super because of it's weird properties that Clayton found (afaik). Mainly made this because I wanted to make a combo with the charged stun edge in it where it isn't a starter. My descriptions for all my strive videos are way shorter than my dbfz ones bc idk wtf im talking about for this game yet lol #ky #ggst #combo
kinda got bored so I started labbing. Had a concept (Sacred Edge only breaks wall on the last hit) and then I ended up with this combo. . . Probably the only combo I know that does 300+ but also gotta test to see if this is lightweight exclusive also hard af. #GGST_KY pic.twitter.com/eLXSx0OlT1— Imposter of the Vent (@NY_Teiga) August 25, 2021
GGST - KY DRAGON INSTALL VAPOR THRUST 4 TIMES IN 1 COMBO https://t.co/K6hb4rTTer via #ggstrive #GGST_KY #GGST— Gilgachannel (@Gilgachannel) August 26, 2021
The purpose of this video is to demonstrate Ky’s combo theory and damage potential for those who want to be somewhat more optimal with the character. Notations, OST, and social media will be linked below. #GGST_KY #GGST #guiltygear #guiltygearstrive #strive
Extra note: c.S Starter 4 is supposed to say 2K into 6H is a tight link, apologies for the confusion
- Music:
Sword of Biting Gale - Sen no Kiseki III OST
- Notation:
P = Punch
K = Kick
S = Slash
c. = Close
f. = Far
H = Heavy Slash
D = Dust
CH = Counter Hit
AA = Anti Air
(N) = Attack must deal N amount of hits
SS = Shock State (Ky specific)
dl. = delay
66 = dash
RRC = Red Roman Cancel
PRC = Purple Roman Cancel
↖️⬆️↗️ = 7 8 9
⬅️🚹➡️ = 4 5 6
↙️⬇️↘️ = 1 2 3
- Timestamps:
0:21 Combo Enders
0:57 S Normals Starters
1:48 6H Starters
2:07 Special Starters
2:19 Anti Air Starters
2:29 Throw Starters
- Credit:
Warewa Jin’s combo: https://twitter.com/jin_kisaragi4/status/1411540425903685632?s=21
Kizzie Kay’s combo (8:53): https://youtu.be/7wGDJxC5uMw
- Social media:
Twitter: https://twitter.com/rebirthofkira
Frame Traps, Staggers and maybe French Kick, a Ky Pressure Guide
If you are unclear on some of the terms refer to the fighting game dictionary
https://glossary.infil.net/index.html
Last long Ky thing cause Jack-O is coming home soon.
Timestamps:
00:00 intro
00:40 Use with caution.
01:23 Natural Frame Trap, Forward Punch -Dire Eclat
01:52 Natural Frame Trap, Down Dust -Dire Eclat
02:14 Natural Frame Trap, Close Slash-Heavy Slash
02:29 Natural Frame Trap, Close Low Slash-Heavy Slash
02:38 Natural Frame Trap, Far Slash/Heavy Slash - Slash Stun Edge
02:51 Natural Frame Trap, Close Slash - Jumping Dust
03:10 Delayed Frame Trap, Intro & Punch Examples
03:26 Delayed Frame Trap, Slash Examples
03:53 Warning some whiff.
04:23 Combos off Delayed Frame Trap
06:00 The Importance of throws
06:22 Some strings cant grab everything.
06:56 Staggers Intro, Punch examples
07:28 Kick Staggers
07:56 Slash Staggers
08:24 Practical use of Jumping Dust
08:56 A note on French Kick
09:38 Pressure Footage.
Utilizing positive bonus after a hard knockdown allows Ky to do four loops of pressure with only 50 meter, this is similar to how rams infinite pressure works. #GGST_KY #GGST https://t.co/Ms70m7bofD— Caliber (@CaltropCaliber) August 23, 2021