Wacky combo you can do with SE+6H. Also TODs chipp with risc but what doesnt Please ignore inputs #GGST_KY pic.twitter.com/JftiEl8GQV— Memento~ (@memento_fan) July 15, 2021
#GGST_KY can trade Chipp's j.2K with 5P or 2P. 5P is better because it can lead to a bot more damage pic.twitter.com/a3eCgZwe4r— Giga #BBCFrollback (@Gigatine_) July 14, 2021
Fast/Drift RC mid to corner on Sol/Medium bodiesPRC/RRC dependent on starter c.S, 2S, 2D , 2HS starters shownDo not use Heavy VT or they will overshoot on mediums #GGST_KY pic.twitter.com/41DvRDVOo1— Kyōjurō (@ItsKyojuro) July 14, 2021
Ky '6K Loops.'I've found some creative routes for Ky's 6K Loops. Check it out and hope you enjoy. Your support is much appreciated. Thanks#GGST #GGST_KY https://t.co/JXZjKFyQ2T— FightHouseAnime (@FightHouseAnime) July 14, 2021
since 2S whiffs at max range you can use 5H to punish back dash after the bbot on block #GGST_KY #PS4share pic.twitter.com/FqssLFkC01— BT | KaneKY KISKE (@Kaneki_RR) July 13, 2021
[GGST] don't get ch 6h'd in the corner (check description)
Without RISC this does 310 dmg on Ky, 352/360 on Millia and Chipp respectively.
You can do RTL instead for 2 more dmg, Sacred Edge is better if it won't kill due to reapplying shock state after the wallbreak.
c.S doesn't link after the first 623H on Sol and Pot, do 2K 2D 236236P instead.
Full notation: 6H dl.236236P 5K 6H 623H c.S 623H 236236P/632146H
On Sol/Pot: 6H dl.236236P 5K 6H 623H 2K 2D 236236P/632146H