#GGST_KY 3 uses of jD I labbed, not the most useful in the world but an other option for corner pressure to make opponent respect jump ins, commit to reversals, or stick to jabs and low reward counterplay https://t.co/b30vyWhWZL— Cyrano (@M9Alexis) June 29, 2021
Squeezed out some more damage today but far from optimal lol #GGST_KY #GuiltyGearStrive pic.twitter.com/iBx1xXeRKJ— Yaqoub Al- Hussaini (@Yaqoub_H) June 29, 2021
#PS5Share, #GuiltyGearStrive #GGST_KYConcept with fast prc on the flip kick. I am not very consistent with this one yet. @bl1tz87 pic.twitter.com/vjuwaZtjsz— Amorphoux (@Amorphoux) June 29, 2021
#PS5Share, #GuiltyGearStrive #GGST_KYIs this the easiest mid screen wallbreak or am I complicating things?@bl1tz87 pic.twitter.com/Ko3hLVxoTo— Amorphoux (@Amorphoux) June 29, 2021
Safejump contra Ram usando PRC y FDC, tenes que tener alrededor de 55 de meter post knockdown pero safejump al super, le ganas al mashing, techeas wakeup throw y PRC al salto, pretty good #GGST_KY pic.twitter.com/fgXZiaThHw— Cyrano (@M9Alexis) June 28, 2021
Guilty Gear: Strive - Additional layers to BRC with Ky
Common situation is just jS fuzzy, 5K DP, but those don't work on everyone so here's a few other options.
Will be making some content for this rather than "tech" vids soon. :)
#GGST #GuiltyGear #GuiltyGearStrive
My has so much variety and specific combos it’s nuts.
Music:
Hands like houses- glasshouse
Hands like houses- tilt
Picturesque- glass house
Memphis may fire- who I am
Guilty Gear -Strive- Ky Kiske Dragon Install 150% tension 424 damage two-touch kill-combo versus Sol
Before anyone states the obvious, of course this isn't a practical combo. It's just a very situational/swag combo that nobody will probably ever pull off in a competitive match. You could probably do it on your friends, though :]
It's a 2h counter hit starter (recorded against Sol's 6s while cornered) which requires 100% tension on top of Dragon Install (which itself requires 50% to activate, making this a 150% tension combo...lol).
I tested the Dragon Install arc oki and it works against Sol 5k wakeup, both versions of volcanic viper, and as shown in the video Sol's Tyrant Rave overdrive. Heavy Mob Cemetery (Sol's dash command-grab overdrive) is both an unsafe starter (so your meaty can/will stuff it) and otherwise can be avoided/reacted to after the cinematic begins and you've successfully landed the safe-jump arc. It's his best escape option in this setup especially if he has 100% tension so he can PRC for safety. Punishing it is possible but difficult - you can use Ride The Lightning to catch it, use Sacred Edge, or BRC immediately above him and use that to get a better punish.
Also, it's possible to safe-jump so well that Ky barely avoids the first hit of Tyrant Rave, allowing you to punish Sol's PRC attempts at making his overdrive reversal safe (or any other reversal that he chooses there, as it happens).
#GGST #GGST_KY 5P antiair midscreen combo with RTL at the endI've been able to link a 2S at the end for the wallsplat at least once, I couldn't find the situation in which it worksMaybe @Kizzie_Kay or other ky players can optimize this (or already did and I had no idea) pic.twitter.com/q4B58dGsQw— TimesUp (@TimesUp75) June 28, 2021