Experimenting on some practical j.K combos. Starting with this simple air combo. Can't connect a VT after j.HS due to knockdown.#GGST_KY #GGST pic.twitter.com/Q7AcWjtqzq— David Bibz Magsipoc (@playerz02) June 22, 2021
Wow it would be cool if ky had a decent way to condition blocking high so i can actually use this :/ #GGST_KY #GGST pic.twitter.com/qENTSzURAp— Take ⚡🦋 (@Rolls_Ross) June 22, 2021
Impractico, gasta toda la barra de tensión y el primer hit debe de ser un CounterPero aun asi, se ve mamalón #GGST_KY pic.twitter.com/h54RB0Ph4E— Rugar Pastrana (@RugarPastrana) June 22, 2021
this is what the throw meta can look like if you don't know how to deal with it lol. #GGST #GGST_KY #GGST_SO pic.twitter.com/w9Hn8jwY1j— ChinaTown (@ChinaTownTBB) June 22, 2021
HOLY DAMAGE! 50-50 mix after blue RC. Based off of/ totally taken from @ baseNYC. Except I included mid screen conversions as well. pic.twitter.com/4ERbSIrw4V— Doonu Duwii (@dsduwii) June 22, 2021
With so much tech coming out every day, it's basically impossible to have this be definitive, so feel free to use this as a template and add onto it with your own combos for personal use! (I'll update...
Guilty Gear Strive OTG Wall bug exploit Ky best man
#ggxx #guiltygear #ggstrive
Been doing it since the beginning and in a way its similar almost thought process to that one bug I use to teach people back when I originally traveling for GG when i was explaining how everything in the game worked all those years ago. So may as well explain it here
Word on the street is that you can play 3s with the new flavor? Count me in! #GGST_KY #PS5Share pic.twitter.com/azZ5EWlvrK— Chi-Rithy (@ChiRithy) June 21, 2021
It took me a little longer to hit the +R triple dp combo #GGST_KYhttps://t.co/fUQXvRLo2i pic.twitter.com/ToJUUXHG6K— ChansonNoire (@zehcroo) June 21, 2021
Ky Guilty Gear Strive Anti Air combos... guide ASMR
#ggstrive #ky #combo
Just some random anti air combos... of course combos in general in terms of optimization are kinda iffy since well even for a lot of these we are assuming we have the guy in the corner for some of these right? Well did we.. hit him to get to the corner? one would think probably.. so then we have to remember well did we just not hit for like 5 seconds even a tap anywhere between here to get a real optimal combo? Other wise we kinda gotta judge on the fly and the game once again doesnt actually really encourage you to do a lot of this stuff sadly.. but certainly there are potential ways to manipulate what hits you are doing and when.. and hell if not for the extreme push back in the game there are some specific moves you can do in a row to manipulate combos as well but thats another story...
Also gotta say its pretty stupid once again at the risk reward for kys dp straight up... imean if the dude is not in shock state the risk reward is just so piss poor, like really wtf were they thinking for the 2 years when they made this game... again really there are some ideas in this game but god damn man, for a game that is 2 years old wtf bizarrely not thought out at all in certain instances.