I did this in a match and I can't figure out how exactly I did it. #GGST_Kyhttps://t.co/ypLcsAzDKJ pic.twitter.com/Hp5Lb8uwUt— DarkflareEX (@darkflare_ex) June 19, 2021
Apologies in advance for any audio issues. Ran into some trouble with my mixer during recording! Regardless, I hope this quick guide helps out!!
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#GGST #GuiltyGearStrive #KyKiske
VT loops on normal burst bait, no shock state needed. I love this combos goddamnit #GGST #GGST_Ky pic.twitter.com/fFt4klk4CX— Guille🇪🇨🇦🇷 (@brains2995) June 19, 2021
Oh my god the landing recovery change lines this up perfectly, BRO pic.twitter.com/2kmnxf2LMh— Panda | SKD @ TFW NO #BBCFROLLBACK (@SuperKawaiiDesu) June 18, 2021
Another one. Meant to do this way sooner but had a very long work week. As with Sol, i kind of recorded everything so there's some redundancy...this really shouldn't be this long lmao.
The combo recipe uses GG buttons instead of my own so there should be no issues but again it doesn't account for any dash cancels, microdashes or RC drift direction so if something isn't working in an RC combo that might be why. Lemme know if there are any questions. First BGM pick is a meta pick.
BGM : Like a Whirlwind (Hajimari No Kiseki - Rean Route Theme), Lohengrin (Granblue Fantasy Versus - Percival Theme), Devil - The Fallen One (Saga Scarlet Grace)
Another #GGST_KY (but also applicable to more characters!) execution tip: GGST will buffer a jump cancel input on c5S or 5K for a very long time, you can press up early in the move as soon as you input it and the jump will still come out, then return to neutral to enter dash > RC pic.twitter.com/cHzzQQMmP0— Ryan Price (@BGCallisto) June 18, 2021