Trying to use j.D in a combo with Ky. I think I found a way. #GGstrive #KyKiske #PS4share pic.twitter.com/he9Lhw8nR7— IBP | SEL | RedShadowC (@RedShadowC1) June 14, 2021
https://t.co/2Q78VX3LaX#GGST_KY 5K Oki example applications. You can follow up 5K with cl.S 6HS in all situations (if you're near the corner). pic.twitter.com/Z9g4fgMwhC— Brûlée 🇭🇰🇺🇸 (@GlazedScales) June 14, 2021
Ky tech - Post 6P clash. Did you know you could dash cancel clashes? I sure didn't. AA 5P 2S only works if close enough. 6P delay 6P I think covers the most responses so go with that. #GGST #GGST_KY pic.twitter.com/ycla6K0RTu— Gavin H (@AscendedFeri) June 14, 2021
#GGST_KY Ky can always squeeze in 2 attacks with one jump which is very useful. j.K catches anyone who panics air dashes out of corners, this happens often. Here's a meterless combo for this scenario. (1/2) pic.twitter.com/dwCM1SywAj— Brûlée 🇭🇰🇺🇸 (@GlazedScales) June 14, 2021
#GGST_Ky Normal mid-screen combo. Forward jump after RC and block to burst bait and j.S as you're near the ground. Never forget to Foudre Arc safe-jump and OS throw to catch DP's. If blocked due to no DP, your throw will get eaten by the block stun and you can continue pressure. pic.twitter.com/JtBfkD5JuA— Brûlée 🇭🇰🇺🇸 (@GlazedScales) June 14, 2021
#PS5Share, #GuiltyGearStrive burst bait side switch (super is just for style :) ) #GGST_KY pic.twitter.com/fjic342vGw— Zerotk 0 (@ZeroJones0) June 14, 2021