Just a word of warning trying to os backdashes in this game, doesnt seem like a great idea if they have meter lol pic.twitter.com/sb58zVLRzC— Panda | SKD @ TFW NO #BBCFROLLBACK (@SuperKawaiiDesu) June 14, 2021
Just showing you can os 6h punish for backdash, and close safejump beating 6p. Generally, sj fdc is the way to go. pic.twitter.com/yiod47rxtJ— Panda | SKD @ TFW NO #BBCFROLLBACK (@SuperKawaiiDesu) June 14, 2021
max range DE kd fdc stuff, 6p is an option if far but you can space around it. jD for anti ib, but gets 6p'd. pic.twitter.com/F1E3vHEUZl— Panda | SKD @ TFW NO #BBCFROLLBACK (@SuperKawaiiDesu) June 14, 2021
It's timing based! You want to press slash as close as you can to the floor. I'm gonna make a video today of all the discoveries I've made I haven't seen in the #GGST_Ky tag yet.— Brûlée 🇭🇰🇺🇸 (@GlazedScales) June 13, 2021
neat meaty 5k for Ky, safe to 8f reversals, really plus on block, combos on stand hit without a counter hit #GGST_KY #GGST #GuiltyGearStrive pic.twitter.com/pbQQbWWb4t— 𝑏𝑎𝑐𝑒 (ベース) (@baceNYC) June 13, 2021
cS BRC mixups give him so many layers. It being burst safe is even better. Definitely need to figure out how to make even harder to deal with #GGST_KY #PS5Share, #GuiltyGearStrive pic.twitter.com/ddtEi95BZy— Kadaj (@IFCxKadaj) June 13, 2021
185 meterless air to air corner combo off jS starter #GGST_KY #PS5Share, #GuiltyGearStrive pic.twitter.com/usmos3Rfod— Kadaj (@IFCxKadaj) June 13, 2021
#GGST_KY Dust combos damage difference1- S, HS, HS.2- S , P , K , jump cancel S, P , K , HS ,HS. pic.twitter.com/aMhjmA7f8F— Ryugichan (@Ryugichan2) June 13, 2021
You might also notice that I'm osing 6H after the last cl.S because if you time the cl.S as they hit the ground you get another move as it doesn't count towards the wall bounce but it's a bit tight pic.twitter.com/UsUPwrl2ES— varKhalin (@varKhalin) June 13, 2021