R.I.P Chipp (I spent the entire night labbing after ranked matches just to land a T.O.D with risc gauge). #GuiltyGearStrive #GGST_KY pic.twitter.com/m34lnIJw6t— ☁️Ultima🔑 (@Ultima_Wielder) June 12, 2021
#GGST_KY i think this is optimal midscreen?? > works in the corner too, you have to delay the 214S after the 6H so you dont break the wall > doing RTL at the end of the combo only gets you 202 damage, not worth unless ur killing>if you dont get corner combo ends after 214K pic.twitter.com/wYpwmIk8gc— will! NOW WITH 𝒸𝑜𝓂𝓂𝒾𝓈𝓈𝒾𝑜𝓃𝓈 (@wheelwastaken) June 12, 2021
Notations down here, and other tid bits. Angled brackets aren't allowed on YT descriptions, so forgive the small "x" for spacing. I also threw in a DI version for fun.
6HS x 214K x 5S x 6HS x 236S x 66PRC x 2HS(2hits) x 214S
Dragon Install: 6H x 214K x 6H x 236S x 66PRC x 2HS(2hits) x 214S
Day two stuff, so possible garbage. You can end the first combo with a Heavy Slash Vapor Thrust if you want exactly five more damage, but the opponent won't have Shock State upon transitioning from the wall break. I didn't mess around too much with the Dragon Install version, but I did notice that DI's 214K leaves you slightly further than the standard version. Forcing the omission of a 5S, and right into another 6H.
Coming up with some nice mid screen combo while ending with stage transition #GGST_Ky #PS4share pic.twitter.com/Ui2E708bei— Cam2Cool 🏳️🌈 (@Cam2Cool14) June 12, 2021
178 meterless air to air corner combo off jS starter #GGST_KY #PS5Share, #GuiltyGearStrive pic.twitter.com/c93Cke76pr— Kadaj (@IFCxKadaj) June 11, 2021
Since he only has 1 overhead I have to make shit happen. Someone better than me can optomize this #GGST_KY #PS4share pic.twitter.com/JuJQBOmA5n— Black Messiah (@KingNaija_) June 11, 2021