i actually don't know what I'm doing but i remember seeing this in the beta and i tried to make something of it #GGST_KY pic.twitter.com/jMT7lSb4Mg— Remmy☆ soft strive waiting room arc (@HomuRib) June 11, 2021
Idk anything on ky lol but hopefully this could help someone #GGST_KY #PS4sharehttps://t.co/yjnNm4o5Vb pic.twitter.com/rbGTyMik0N— King Soldierr (@KingSoldierr) June 11, 2021
카이 운영 4.필드 중앙보다 살짝 더 벽 쪽으로 상대를 몰았을 때 펀치나 킥이 히트하면 벽 부수기까지 가는 루트. 로망 캔슬 이후 살짝 접근해줘야 하는 것이 포인트. #GGST_KY pic.twitter.com/OU2L04ZYZS— Donghun Lee (@_donghun_lee) June 11, 2021
#GGST #GuiltyGearStrive #GGST_KY Throw RC route midscreen to cornerTry to dash up as much as possible (without crossing up) after the RC to get the HS link pic.twitter.com/YHv0X208l8— Agni Kai (@AgniKai27) June 11, 2021
카이 운영 3.구석에서 잡기 이후 벽 파괴까지는 게이지를 사용하는데, 첫 번째 레시피는 대미지가 살짝 더 높지만 강 베이퍼 쓰러스트 이후 타이밍을 맞춰 킥을 눌러야 하기에 온라인에서 실패할 수 있고, 두 번째 레시피는 빠르게만 누르면 돼서 간단하고 안정적이나 대미지가 살짝 낮다. #GGST_KY pic.twitter.com/farMcxVXs1— Donghun Lee (@_donghun_lee) June 11, 2021
I should trying making conversions that make use of Dire Eclat, the Shock State does wonders for damage #PS5Share #GuiltyGearStrive #KyKiske #GGST_KY pic.twitter.com/yd65JluvtQ— Gabriel the Hermit (@MassiveDork) June 11, 2021
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Nino_Allah — Yesterday at 11:40 PM
@skd would you mind im sure youve had to a million times on the throw safe jump
Im confused if its just iad immediately then adjust the air fd for what you want to time on it or if its microdash first then iad and adjust the fd
I doubt the crossup can be made safe to dp but i am having issues to get the iad js to hit wakeup crouch from throw timing momentum
skd — Today at 12:02 AM
either just delay or microdash first
you can microdash and then IAD for a tighter spacing, which i generally like
you can microdash and IAD and still go meaty low
which char are you not hitting meaty low on for the crossup?
ky mirror?
the delay makes it so that jD actually functions as a throw bait
which is kinda nice
Nino_Allah — Today at 12:05 AM
Yeah i am messing with micro dash then iad
It feels looser to do then i was imagining
Like i was actually way too fast i think
skd — Today at 12:06 AM
you can get it to hit crouch no problem if you did want to sideswap
and you can still safejump sol s vv
Nino_Allah — Today at 12:06 AM
Yeah that im getting all on sol
I was just unsure if it also safe jumped crossup
skd — Today at 12:06 AM
it does yeah
Nino_Allah — Today at 12:06 AM
If feels like it did a couple times
Ok cool
skd — Today at 12:06 AM
do you want me to do it lol
and record it
Nino_Allah — Today at 12:07 AM
Hey i wont say no lol
I got the concept but im just ironing out the kinks on it today haha
Also when i try and implement from 214s it feels like they get pushed out further randomly?
skd — Today at 12:08 AM
its proration based
Nino_Allah — Today at 12:08 AM
Is that part of the engine or char specific
Ah oj
skd — Today at 12:08 AM
yeah it sucks lmao
Nino_Allah — Today at 12:08 AM
Smh
skd — Today at 12:08 AM
so because of the angle, most chars 6p's are lower than their crouch hurtbox
so a lot of chars can 6p, you can backdash OS it though, generally the spacing is quite good but
just something to keep in mind, you land block if your jS whiffs on 6p so
you can just OS whatever
Nino_Allah — Today at 12:09 AM
It just whiffs right not a clash
skd — Today at 12:09 AM
just whiff
Nino_Allah — Today at 12:09 AM
Ah ok can we 2h?
skd — Today at 12:09 AM
you can probably 6p their 6p
lol
Nino_Allah — Today at 12:09 AM
Lol
So for throw it feels consistent then
skd — Today at 12:10 AM
your jS whiffs but they 6p you block it, you have to avoid the 6p somehow so
Nino_Allah — Today at 12:10 AM
Which obv is important since throw is half my dmg lol
skd — Today at 12:10 AM
spacing is quite good
yeah, its just nice to have the option
Nino_Allah — Today at 12:10 AM
So he cant actually tick throw a mashing sol p or k
Off any button
skd — Today at 12:10 AM
throw protection is 5f, so by the rules no
Nino_Allah — Today at 12:11 AM
That makes sense
Shout out to command grabs being 6 and 7 for chars :rofl:
Nice of them to make meaty CSE not plus enough to iad and beat some chars 5p
Wouldve liked the classic low oh off it
Discord - A New Way to Chat with Friends & Communities
skd — Today at 9:49 AM
so actually
[9:50 AM]
turns out there are three dust combos
[9:50 AM]
since uhhh
[9:50 AM]
the amount of time you have to combo after dust changes based on original screen positioning
[9:50 AM]
so optimal is actually
[9:51 AM]
jHS JC jHSH JC jSKK for back to corner
[9:51 AM]
midscreen, you can do the one in the video
[9:51 AM]
with opp in corner, you want to do jHS JC jHSH JC jSS
[9:51 AM]
so pretty much all very similar, just change the ender
[9:51 AM]
the damage variance is a pittance, so you might as well just do jSS for every single situation
[9:51 AM]
its like 6 less damage
[9:51 AM]
217 vs 211
[9:52 AM]
i guess from a perspective of "wow, youre pushing them to the other screen!" it makes sense but the total variance is a few frames
[9:52 AM]
like ~7f difference or some garbage from wall to wall, what is the point
[9:52 AM]
why make it so arbitrary lol
jump kick corner combo (can alternatively end with other supers or Dire Eclat/Vapor Thrust)#GGST_KY pic.twitter.com/wNzegOM2Tv— AmeKawa (@AmeKawa_HD) June 11, 2021
Too tired to figure it out right now, but I thought of something after 30 minutes of training. #GGST_KY pic.twitter.com/isu4aBFv3l— Shinobi! (@sitkosEP) June 11, 2021
카이 운영 2.더스트 콤보는 이게 가장 안정적이고 대미지가 높다.더스트 → HS → S → (점프) HS → S → HS → (점프) S → 마무리#GGST_KY pic.twitter.com/lL3h2BfFb7— Donghun Lee (@_donghun_lee) June 11, 2021
카이 운영 1.상대방을 쓰러뜨리고, 스턴 엣지 - 차지 어택 후 로망 캔슬 → 푸드라흐크를 이용한 역가드 테크닉. 마무리는 상황에 따라 쓰면 된다. 텐션 게이지가 모두 충전된 상태라면 화면 중앙에서 라이드 더 라이트닝으로 벽 파괴도 가능. 푸드라흐크 타이밍 조절로 정가드 공격 가능. #GGST_KY pic.twitter.com/skv4Q5panO— Donghun Lee (@_donghun_lee) June 11, 2021
Wew, I think this is a pretty practical wallbreak thing, you could end it with Dire Eclair too which gives the exact same results except an insignificant bit less damage#GGST_KY pic.twitter.com/22d4Ucj4yk— G R A M (@DukeTheGrammer) June 11, 2021