Incase of no tension, S VV can clash with whale. If they do it on your wakeup use HS VV #ggst_so pic.twitter.com/PDXdk89Nbm— Master Reginald 👓🧛 (@MasterReginaldZ) July 10, 2021
The timing on 2K GF PRC is kind of hard / might vary by character, but this knockdown gunflame setup is really hard to reversal or backdash out of and catches jumpers.Also confirms into a short combo on-hit that leads to autotimed 6S meaty.#GGST_SO pic.twitter.com/oxYJxDb07a— rocamocha (@cyootlabs) July 10, 2021
with proximity to the corner, you can optimize for dmg + get wallbreak by going into jD airdash jD off 5k. harder to do if you're right in the corner, but still good. shoutouts to mame for finding this! dmg comparison between jDD route and HDP route with otg 6h. #GGST_SO pic.twitter.com/ysHxmbDhz0— DEB (@SuperDEBico) July 10, 2021
Some 5K BB routing has a cool little knowledge check.If they are expecting to get hit by BB and are trying to chickenblock, backdash, or are holding forward during the combo for a DP, you can catch them off guard.Sol is also plus here.#GGST_SO pic.twitter.com/mfr2HO3sjs— rocamocha (@cyootlabs) July 10, 2021
50 meter 241 damage midscreen off of c.S 5H 236K starterdistance specific and requires no hits prior to it so not too practical kinda look like the dustloop tho#GGST_SO #GGST pic.twitter.com/mD7E6iZxz5— wheat (@wheatori) July 10, 2021
BRC Fafnir is very plusand by very plus, I mean VERY plusDon't know how useful this is, but you're plus enough to do another fafnir or run up fuzzy someone lol#GGST_SO pic.twitter.com/1UuYFUWenv— The Mundologist (@TeemoMVC) July 9, 2021
Sol Badguy advanced delay combo - Guilty Gear Strive (Extra instructions in the description)
1. To link Sol's c.S into f.S, you must delay the first slash attack so that the enemy doesn't stay airborne. Afterwards, you must time the f.S to combo into another delayed 5K which if done correctly will hit with the second part of the kick.
2. After the forward dash red roman cancel, it is okay to simply tap dash before continuing the combo. (You may pass the enemy as they remain airborne for a while).
3. What allows the okizeme after the HVV is the clean hit, make sure to remain close to the opponent when going from c.S to air Slash.
4. Dash immediately after hitting the ground and jump shortly after to perform the oki air slash that will allow you to combo into the same delayed combo that started this coast to coast.
I'm one to always advocate for more buffs to other characters than nerfing strong ones but damn, Sol is TOO good.
Credit goes to FaisalDante for sharing the majority of this combo and set-up, I just added the final Bandit-revolver to wallbreak.
Check out his video here:
https://www.youtube.com/watch?v=jHJa3P6sbIg
https://store.playstation.com/#!/tid=CUSA00572_00