The Most Close.s's In A Combo With Nagoriyuki You Will Ever See + Some Practical Combos
I was in training mode and diddled a bit with Nago when I got into the corner and found out you can do a lot of Close.s' in a combo.
Then I challenged myself to find the most optimal route to do the most Close.s's in a combo that's possible.
I think 8 Close.s is the max, but it somehow looks like you can squeeze in one more, but I didn't manage to find a route that makes this possible.
And the two extra clips are some wall combos that I think are really nice and I will start implementing them in my games.
The last one is possibly the most damage you can squeeze out of the Close.s spam. (you can do more if u do Wasureyuki)
I also tried 6HS as a start, but then you need meter and the damage isn't worth the 50% bar, normal HS is a fine combo starter for this tho.
Anyway, I need a break, I listened to Nago's theme for the past 4 hours lmao.
Practicing some RC conversions off of bite. #PS5Share, #GuiltyGearStrive pic.twitter.com/8nXH7QJNO8— Nabil #BLM #StopAsianHate (@Neoxon619) June 12, 2021
Adding a super at the end just wastes meter. #PS5Share, #GuiltyGearStrive pic.twitter.com/6M4BBMfsnZ— Nabil #BLM #StopAsianHate (@Neoxon619) June 12, 2021
#GGST_NA tech: 5K › 6H (frametrap) › 214K6 (acortas el backdash para spacing trap)- Si das CH en el 6H, 214K6 › 6H › 236K (fdash) para meaty- Si bloquea 6H pero toca después del 214K6, 2S › 214H › 6H › 236K y meaty- Si das CH en 6H y tienes barra, RC azul y a volar pic.twitter.com/9g2AE2Zzcq— Looper (@LooperKaku) June 12, 2021
#GGST #GGST_NA Complainers: Nagoriyuki's Blood Rage is a death sentence!Me, an intellectual: pic.twitter.com/2CfJSYKlDg— Redhead-O-Rama (@RedheadORama) June 12, 2021
Chipp - Character type: Rushdown(?) Overview: Tougher matchup, well placed 6p should help. Remember Super has invincibility. Gameplan: move fast, do air things, mix you up. Take advantage of the fact you don't have any real reversals. Weaknesses: Low Health Notes: 236K under him and trip guard w...