Millia tem meterless follow up pós Septem Voice. Gastando 2 barras, dá pra fazer um bom dano.Vale notar a diferença de dano entre Chipp e Nagoriyuki.Aparentemente, Nagoriyuki tem uma queda mais floaty do que o Chipp, o que torna o combo mais fácil.#GuiltyGearStrive #GGST_MI pic.twitter.com/RNd0IZoFBG— Tiago "Mad" Reis (@reis_mad) June 16, 2021
Longer combos are better for wall breaking. If you do this combo but delay your 6H > 214P, you can get a wall break when you otherwise wouldn't. #GGST_MI pic.twitter.com/MDV8zk6QGR— Jonty (@Skarfelt_) June 13, 2021