#GGST_MA Because #GGST have 3f input buffer we don't need input 66 for dash RRC in forward direction in fast moves like 4~6s. Input should be 4~6s, 6, Red RC. pic.twitter.com/SHkK1XJLsJ— Konstantin🥛CL R (@xXxKeechxXx) June 23, 2021
#GGST_MA c.s starter, midscreen combo into wallbreak conceptprobably not anything new but still pretty cool. its either somewhat consistent or i just suck lol pic.twitter.com/oVGrLG0LE3— Ch0sen | #FreeMelee (@Ch0senSK) June 23, 2021
#GGST_MA#ggst空対空JK>66>JK or JS>近S>2HS> HS横イルカ〜で200近いダメージだがメイで空対空JKを使う機会はないだろうし、空ダ後のJK or JSが安定して当たらない後ろに吹っ飛んだりする— 『ロロスター』 (@hamuhamu6653) June 23, 2021
#GGST_MA #GGST From looking at the crossup that kept getting posted, I think that this might be a good option to beat it, you can hold up after the first hit and airthrow it. This should beat buttons after airbackdash and you should tech the throw if they choose that. pic.twitter.com/dP8GYn3XQk— Hexadice (@Hexadice) June 23, 2021
If you catch someone trying to mash or upback on this setup with a slightly delayed 5S (true blockstring at fastest timing) you get to just murder them #GGST_MA pic.twitter.com/USczncna8H— DoctorSc1ence @ TOTSUGEKI (@DoctorSc1ence) June 23, 2021
this could be more optimized but this episode one of 12 piece chicken combo
may is a free charge character that does ridiculous damage
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