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Cigol On on Twitter
Cigol On on Twitter
Not tested much but seems like you can make Leo's FLASH KICK throw invul, by adding backdash to the input. Not sure if the works for DRAGON PUNCHES as they are different to FLASH KICKS. But in theory i dont see why it would work the same..... even tho there different. pic.twitter.com/UXDqI7QO7k— Cigol On (@IamC4IQ) June 21, 2021
·twitter.com·
Cigol On on Twitter
hyperHICO on Twitter
hyperHICO on Twitter
Bait burts con combo con Yamada-san.#GuiltyGearStrive #GGST #GGST_MA pic.twitter.com/yuMWA1Smzy— hyperHICO (@HicoHyper) June 21, 2021
·twitter.com·
hyperHICO on Twitter
【GGST】Glitch? Guard Crush Combos GUILTY GEAR -STRIVE
【GGST】Glitch? Guard Crush Combos GUILTY GEAR -STRIVE
GUILTY GEAR STRIVE バグか仕様か今話題のガードクラッシュを利用したコンボ動画集 SOL MAY INO LEO POTEMKIN ソル メイ イノ レオ ポチョムキン #GuiltyGear​ #GGStrive​ #ギルティギアストライヴ
·youtube.com·
【GGST】Glitch? Guard Crush Combos GUILTY GEAR -STRIVE
vCreez | Butterballs on Twitter
vCreez | Butterballs on Twitter
#GGST _MA 1 Bar TOD I found from a corner blockstring#PS5Share, #GuiltyGearStrive pic.twitter.com/FpbLrbf4yr— vCreez | Butterballs (@vCreez_Ren) June 20, 2021
·twitter.com·
vCreez | Butterballs on Twitter
トベウリャ on Twitter
トベウリャ on Twitter
メイkuboさん式からラム倒してみた#GGST_MA #PS4sharehttps://t.co/alWE6pwlHB pic.twitter.com/G7buYcQDsk— トベウリャ (@tobe_rya) June 21, 2021
·twitter.com·
トベウリャ on Twitter
Saiten on Twitter
Saiten on Twitter
https://t.co/fh4txCsrKp 234 damage prc works with RRC but less damage if done that way. Not sure if this has been posted yet if someone else has I apologize. #GGST_MA— Saiten (@HalfWhip) June 21, 2021
·twitter.com·
Saiten on Twitter
vCreez | Butterballs on Twitter
vCreez | Butterballs on Twitter
#GGST_MA she just might be able to tod most of the cast, ill check more variations tomorrow https://t.co/HYx3mELtwV pic.twitter.com/BPh0VhRsZW— vCreez | Butterballs (@vCreez_Ren) June 21, 2021
·twitter.com·
vCreez | Butterballs on Twitter
Unluckythirteen on Twitter
Unluckythirteen on Twitter
#GGST_MA convenient framekill off of 2D for a strike/throw mixup. Clip 1 beats jump and mashing from any character with a f5 button. Clip 2 is an OHK that hits as soon as throw invuln wears off. Clip 3 is a demonstration that some characters can whiff their throws here. pic.twitter.com/zUcpgHoLE0— Unluckythirteen (@unlucky13irteen) June 21, 2021
·twitter.com·
Unluckythirteen on Twitter
Doopshoop on Twitter
Doopshoop on Twitter
Chipp. Must. Die. #GGST_MA #PS4sharehttps://t.co/k056NBTqsO pic.twitter.com/dXa5PkRhsv— Doopshoop (@SadPedal) June 21, 2021
·twitter.com·
Doopshoop on Twitter
May Dolphin RC Mixup Proof of Concept
May Dolphin RC Mixup Proof of Concept
This seems essentially unfuzzyable but idk I could be wrong. Maybe anywhere from nothing to a like a few frame window depending on how early you RC cancel on the high and how late you RC cancel on the low. There's a few weaknesses as you can tell, FD/Instant FD on the 2D makes the [2]8H whiff so I just did [4]6S to show you can technically make it safe even though you won't be able to react to the FD. FD/Instant FD also makes 2P whiff after the high is blocked, so I did 2K instead because Sol 5K didn't hit it. Obviously if they have an invincible reversal they can just do that after blocking the high but you can also just react to it being blocked and wait for it anyway. The high might whiff on characters with lower crouches, I didn't bother to check yet, but hey it works on Sol at least.
·youtube.com·
May Dolphin RC Mixup Proof of Concept
May FAQ
May FAQ
Introduction: Heya! Tempest here with a quick introduction to this whole doc I’m making. The main purpose of this doc is to educate people fighting against May, as well as May players things that I get asked quite often. This won’t contain everything needed to play as or against the character, ...
·docs.google.com·
May FAQ