Some more optimized DP punishes with 3K #GGST_MA 1) c.S (ASAP to prevent a crossup) 2H [2]8H, charge 1 and delay until Ky starts falling to pickup height, 5H [4]6H, ender (vs. SVT)2) c.S 2S 2H [2]8H, [4]6H (vs. HVT)(if 3K crosses up vs. SVT, do the second combo) pic.twitter.com/sdppjISYhj— Seven 🕊 PMC Vtuber (@seventhchasm) June 18, 2021
Not sure if this has been found yet, but you can wallbreak from midscreen with this combo.247 dmg on ky, c.S starter, 1 gear#GGST_MA pic.twitter.com/2mZ1ueYZ61— Noobnesz 🇵🇭 (@Noobnesz) June 18, 2021
The 2K juggle works off CH 6H midscreen.Seems pretty stable at most spacings.At max range it does not work.#GGST #GGST_MA #GUILTYGEAR #GuiltyGearStrive pic.twitter.com/gYZtPD18g5— KCO_Mustain, Homeowner (@Mustain_CO) June 18, 2021
S dolphin fast RC high low frame study. Combos on hit and true strings on block. Fast RC forward 2D is 3 frames faster than fast RC up j.H, but they would have to react a 21 frame overhead or react to the fast RC and fuzzy guard. Not a true 50/50 but seems pretty strong#GGST_MA pic.twitter.com/ib0dsjEO1X— aD Time (@AdTimeGaming) June 17, 2021
Imagine getting fucking deleted from midscreen cause you made one mistake. Jesus I love this little demon. Do NOT mash on any form of S/cr.S into 2HS PLEASE! Especially if may is working with a full stick of butter. #GGST_MA pic.twitter.com/m4xXiifdFk— 900 Ping May's Theme (@GamonDorothea) June 17, 2021
Fun setup into command grab. Might catch someone off guard. #GGST_MA #PS5Share, #GuiltyGearStrive pic.twitter.com/f7VHPn5os8— SHEETZ|Klimax (@PGH_Klimax) June 17, 2021