Guilty Gear Strive May 5frame punish into a safe jump
al castigar con jab o al confirmar la presión con estos puedes linkearlos con 3K, al mantener la palanca en diagonal hacia arriba(9) puedes caer con HS y golpeará al rival justo al caer, pero si se para con algo, caerás cubierto. esa es la gracia del safe jump, lo probé vs el wake up rival con dragon punch, psycho burst y super.
You can forward-dash cancel certain normals. In this example I cancel 5K and cS into forward dash. Backward dash cancel or dash-cancelling from fS or 5H doesn't work in this example (all others haven't worked aswell). #GGST #GGST_MA pic.twitter.com/4cKylErFYy— Markus Richter (@chargi) June 14, 2021
Problem with chicken guarding? Just catch their jump startup. Its probably 4f or 5f. #GGST #GGST_MA pic.twitter.com/hCfeqHv1md— Markus Richter (@chargi) June 14, 2021
Arisugawa Sparkle Mixups.Mid screen, Corner, and Pressure examples.I used 6HS since it was easier to setup with the training dummy but the mixup can be setup any number of ways.https://t.co/WkfoZjEmbZ#GGST_MA #GGST #May pic.twitter.com/G6fliFZR5O— Chachironi (@charleschiart) June 14, 2021