Giovanna's dash allows a lot of moves to keep momentum, including her DP! meaning a dash CH DP lets you get away with crazy shit like this #GGST_GI #GGST_GIO pic.twitter.com/0kphOnU9mD— Ven (@VenAgain) July 19, 2021
#GGST_GI #GGST_GIO Forgot to upload the 6th option I found you can do mid screen. This cross up beats Sol 5K mashing and in tandem with the other options, will be hard to react to. https://t.co/iObVxQpvJv pic.twitter.com/JGbvAISUwX— TDub Zatch - Shōnen dude (@TDubZatch) July 19, 2021
So as it turns out, there's a way to improve this.5K > 6H gives the super more scaling!#GGST #GGST_GI pic.twitter.com/5Mg2FcXGDw— Matt @ Doggo Advocate (@Mattagross) July 18, 2021
Okay my Giovanna is slowly improving the more I lab #GGST_GIhttps://t.co/rVW00u8CBi pic.twitter.com/mmueGrpks7— RobbieontheBobby @Getting that Bank 💰 (@RobbyontheBobby) July 18, 2021
So, of course after realizing that, I did something equally dumb. Sorry for the lack of audio, Vegas does that when Strive's open.225 Meterless, 231 Full Meter.#GGST #GGST_GI pic.twitter.com/Rw6bRNVxSs— Matt @ Doggo Advocate (@Mattagross) July 18, 2021
i spent like 20 minutes doing this before realizing that i forgot to turn forced counter hit off233 on half meter, 238 on full meter.#GGST #GGST_GI pic.twitter.com/DscueHhTEC— Matt @ Doggo Advocate (@Mattagross) July 18, 2021
I'm not good enough to hit the slow brc version but this is kinda sick yeet tech. #GGST#GGST_GI #PS4share pic.twitter.com/AvUTykhTFE— Yoshi Toes (@Yoshis_toes) July 18, 2021
Yep, wow this is much better #GGST_GI, that being said I'm not a huge fan of this route in general because it's hard to get jump dust into dash 5K pic.twitter.com/qY9WL5VmdM— ShawnEXE (@shawn_exe) July 18, 2021
#GGST_GI Pretty basic confirm but I think it's an important one considering how often you can get a 5K in the midst of an opponent's corner pressure. pic.twitter.com/e9TEERicdg— ShawnEXE (@shawn_exe) July 18, 2021
#GGST_GI Tatsu starter but this time with BRC, RRC would work here but I believe it's less damage pic.twitter.com/cLTlx1CwQL— ShawnEXE (@shawn_exe) July 18, 2021
#GGST_GI Tatsu starter, in retrospect maybe super after the last 5k might be better and possibly wall break pic.twitter.com/gkPumhlRbD— ShawnEXE (@shawn_exe) July 18, 2021
#GGST_GI Variation of the last combo but with charged dust, The meter gain on this one is pretty nuts pic.twitter.com/mSU18DGWJF— ShawnEXE (@shawn_exe) July 18, 2021
#GGST_GI This is a variation of a combo I post a while, integrating more BRC into my gameplay. pic.twitter.com/zT03NJyZdp— ShawnEXE (@shawn_exe) July 18, 2021
#GGST_GI Gio can turn around in the air by either doing 2369S after RC (FIRST example) or doing 2147S (LAST example) pic.twitter.com/Dfnrc2znfA— LivelyDawnShadow 📻 (@LivelyShadow) July 18, 2021
this is because after a double jump you automatically face your opponent, for the 2147S it treats it as a super jump input so it will automatically face you in the right direction after the RC pic.twitter.com/s10AEQP5LU— LivelyDawnShadow 📻 (@LivelyShadow) July 18, 2021
YOOOOOO! This is a video on Five tips for Giovanna players. Hopefully you stick around and enjoy the video, also please remember to leave a like comment, share, and hit that SUBSCRIBE button! As we are on the road to 1k subs.
This video contains guilty gear content.
This video is basically a giovanna guide.
Intro Beat: Made by: me.
Outro Beat: Made by @ShaeOT
#GuiltyGear, #GGST, #Giovanna