It's c.s jc j.s adc j.s j.h dash 5k jc j.k j.d djc j.k j.d 236236hIt functionally works on heavies -anji +faustAgainst other characters like acl and zato you need to change the route a little #GGST_GI— Bchu (@B_Chu_) August 17, 2021
Figured it was time to learn gio's safejump, here's an early round three touch kill idea #GGST_GI pic.twitter.com/VkMU4jGpjb— Nikko Ronsayro (@NikkoGuy) August 17, 2021
I am not the first person to discover this combo but I feel obligated to put it up so others can see how it works.I've found that it's a lot more consistent if you take a few steps forward before doing the jump dusts.#GGST_GI pic.twitter.com/z5zFSrpoFP— Matt @ Doggo Advocate (@Mattagross) August 16, 2021
Using Sol Nascente after Sepultura could be risky as a frametrap punish but that damage. lol #GGST_GIO #GGST pic.twitter.com/hJgptMJERW— Ninocci カイゼン (@Ninocci1) August 16, 2021
"Of Dog and Dust" Giovanna combo concept [ Guilty Gear Strive ]
Warning: This concept does change depending on the characters. Have not tested with all of them.
Imaginary question asker: "Lume how many dog kicks and dust attacks can you do in Gio advantage?"
Me: "Yes"
Came up with this while labbing situational stuff against wake-up buttons.
I call it "Of Dog and Dust"
Sol 61 HP/ Gio 61 Tension
Gio mod: https://gamebanana.com/mods/310071
Twitter: https://twitter.com/LumeKnightArt
Twitch: https://www.twitch.tv/lumeknight
c.S - c.S Giovanna Pressure Theory (Guilty Gear Strive)
Want to keep learning and growing(╹ڡ╹ )
Giovanna Pressure Guides:
https://www.youtube.com/playlist?list=PLRV79ZRj8nVGgkjx2MTQijojk66vzkbYd
Fighting Game Guides:
https://www.youtube.com/playlist?list=PLRV79ZRj8nVHOYVqmo3nKOniGNxeXv9uK
If you like the video sub plz ╮ (. ❛ ᴗ ❛.) ╭
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#GuiltyGearStrive #TempleNUT #Giovanna
Learning to incorporate drifting roman cancels into my combos and microwalking in this Sol Poente combo route I found useful if you're stuck in the corner and want to get out while still doing some good damage. #GGST pic.twitter.com/8jEGV2U2Cl— Aidan Reynolds (@_aidan_r3ynolds) August 14, 2021
The hardest Gio combo I've ever had to learn. It has it all: microwalks, tight frame windows to input each move, drifting RRCs, and good damage output. Not quite optimized from the video I watched. There's a 5K towards the end I can fit in but I'm not good enough lmfao #GGST pic.twitter.com/8dJ2qYiGCj— Aidan Reynolds (@_aidan_r3ynolds) August 15, 2021
I started practicing that combo @lox_monooki posted andthis might be the most fun combo I've done with Giovanna lmao ♥ pic.twitter.com/I6hrlDBBSW— Amadeus46Art (@Amadeus46Art) August 14, 2021
Now that I'm done with NEO TWEWY for a while I'm back to labbing strive and honestly?It's good to be back #GGST_GI pic.twitter.com/ZoQwmF2YSp— Erihya (@WuffFluff) August 14, 2021
Alternative: Alright so this does work with characters who are light & those who can float higher in a juggle. For a much more practical combo & with only one bar of tension here is a combo that does 221 dmg (getting into this situation is tricky on a real match btw). #GGST_GI https://t.co/B0gqb0c2eK pic.twitter.com/nNht2Qw1e8— Francis Albert (DefyingZero) (@FrancisAlbertGN) August 14, 2021
Just found out about how dash cancelling lets you use BRC more easily in pressure/combosGonna guess that its well known already, but it's pretty cool how it lets you squeeze some more damage out of combos than RRC normally#GGST_GI pic.twitter.com/FdFaKlxdlr— Asher (@Asher_mh) August 14, 2021