Release

2631 bookmarks
Custom sorting
「Brad ★」 on Twitter
「Brad ★」 on Twitter
Corner to corner, lightweight version. 236236H will whiff, so land and end in 632146H instead. #GGST_GI pic.twitter.com/JC8VAubOja— 「Brad ★」 (@BolverkGTM) June 25, 2021
·twitter.com·
「Brad ★」 on Twitter
がんやみと on Twitter
がんやみと on Twitter
ジオヴァーナのダストで個人最高ダメージが出たので共有 HS S J HS S HS J K HS HS#GGST_GI #GGST pic.twitter.com/qhbuSFWL1u— がんやみと (@ganyamito) June 25, 2021
·twitter.com·
がんやみと on Twitter
zer0 on Twitter
zer0 on Twitter
6H one-bar counterhit wall to wall with safe jump (23 starting tension) #GGST_GI pic.twitter.com/Ui96dzN1DK— zer0 (@zer0_irl) June 24, 2021
·twitter.com·
zer0 on Twitter
れいん on Twitter
れいん on Twitter
ジャンプを咎めたい実践で出来たら嬉しい#ギルティギア #GGST #PS4sharehttps://t.co/XnQPUlXKGt pic.twitter.com/Td14cY1Y8U— れいん (@rain_next) June 24, 2021
·twitter.com·
れいん on Twitter
kuro okami on Twitter
kuro okami on Twitter
Mid Screen Air Counter half bar #GGST #GIOVANNA #GuiltyGearStrive623K> 66 > c.S > 2HS > 236K > 66 > 5K > 6HS > 6HS > 6HS > 632146HS = 225 dmg pic.twitter.com/2Vjv0VkIYj— kuro okami (@kurookami_556) June 24, 2021
·twitter.com·
kuro okami on Twitter
Akaraien on Twitter
Akaraien on Twitter
#GGST Just figured out something interesting that is universal for all Characters. The Value of Damage changes by the length you roman cancel atleast for red RC look at both of those combos and the damage differenceThe First one does 263 (instant cancel) the second one 246 dmg pic.twitter.com/TP9yMbIPci— Akaraien (@Akaraien) June 24, 2021
·twitter.com·
Akaraien on Twitter
Freshy on Twitter
Freshy on Twitter
Ky stun edge punish from full screen #PS5Share, #GuiltyGearStrive #GGST_GI pic.twitter.com/8nSXV6AgMT— Freshy (@Fresh_Derick) June 24, 2021
·twitter.com·
Freshy on Twitter
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Sergeant Smuggles — Today at 5:23 PM Giovanna's looping oki strike vs throw 5050 Every mention of Back throw is a slightly delayed Dash block > throw, and every meaty 2S is also a slight delay Grounded 214K hit into Dash x3 > very slight delay back throw vs Dash x2 > very slight delay 2S(2) meaty or Throw into Dash 5K whiff > Dash back throw vs Dash 5K whiff > 2S or iad jK214S into Dash x4 > back throw vs Dash x3 > 2S meaty The low meaty 2S second hit makes this virtually impossible for a human to OS the setup with a fuzzy jump or a fuzzy mash, the dash block throw will block any normals mashed on wake up that are faster than the 5f of throw invul someone has on wake up, while also teching a wake up throw. There is literally a single frame in which you could potentially get counter hit by a wake up button. Low beats: Mash, jump, fuzzy jump, fuzzy throw tech, and backdash Throw beats: Block, any button slower than 5f, any DP, will block any buttons faster than 5f with the exception of buttons hitting you on exactly frame 5, which can't be a heavy CH in any situation so who cares smh Wake up Burst and wake up invul super, get out these are just hard baits PRC OS for throw option Dash Throw plink PRC Leads to Dash cS punish if opponent wakes up back dash, lets you jump jP x6 > cS and jail them into 40% risc, lets you block and punish burst, doesn't come out on hit, auto YRC vs wake up 5f or faster mash, if they wake up 5P or 2P > nothing they can punish YRC by blocking but this is beaten by 2S option almost always anyways [5:23 PM] More 2S vs Throw 5050 situations - On block cS or 5K > TK 214S on block > Dash throw vs 2S Iad jH safe jumps > Dash throw vs 2S (Don't delay the jH) Iad jKjD on block > Dash throw vs 2S Any Red RC on block > Dash x2 throw vs Dash 2S Jump cancel BRC fuzzy high option jH > falling jH > Dash Throw vs 2S Jump cancel BRC fuzzy Low option 2K > Dash throw vs delay 2S On hit Throw > Dash 5K whiff > Dash back throw vs 2S Grounded 214K > Dash x3 throw vs Dash x2 2S CH 6P > Dash x4 throw vs Dash x3 2S jK214S cross up > Dash x4 throw vs Dash x3 2S [5:24 PM] I called it, needed to be two messages lmao
·discord.com·
Discord - A New Way to Chat with Friends & Communities
TODOS LOS MAIN GIOVANNA DEBERIAN APRENDER ESTE COMBO | Guilty Gear - Strive
TODOS LOS MAIN GIOVANNA DEBERIAN APRENDER ESTE COMBO | Guilty Gear - Strive
En este video vemos como ganarle al Spam incesante de los Delfines de May! Si te gusto este video recuerda darle Like y Suscribirte! ¡SE PARTE DE KAIZEN CITY! Todos los Viernes hacemos FTs amistosos casteados de diferentes juegos de pelea, compartimos Tech y buscamos educar al jugador casual de fighting para mejorar sus habilidades/fundamentales! Discord Kaizen City: https://discord.gg/HBUgeZE Estoy en Twitch tambien los Lunes, Miercoles y Viernes www.twitch.tv/ninoccikai Sigueme en mis redes sociales: - www.twitter.com/ninocci1 - www.instagram.com/ninocci.k - www.facebook.com/ninocci.k TODOS LOS MAIN GIOVANNA DEBERIAN APRENDER ESTE COMBO | Guilty Gear - Strive
·youtube.com·
TODOS LOS MAIN GIOVANNA DEBERIAN APRENDER ESTE COMBO | Guilty Gear - Strive
zer0 on Twitter
zer0 on Twitter
Alternatively save the super for the end for less damage and a safe jump setup #GGST_GI pic.twitter.com/rkTdo6nQ6s— zer0 (@zer0_irl) June 24, 2021
·twitter.com·
zer0 on Twitter
GhostFrom3rdStrike on Twitter
GhostFrom3rdStrike on Twitter
#GGST_GI Stop letting Ram get away with murder.It's just things I've been using vs. Ram I hope this helps some Gio players pic.twitter.com/rS4CKXLEd9— GhostFrom3rdStrike (@SeanMatsuda3S) June 24, 2021
·twitter.com·
GhostFrom3rdStrike on Twitter
zer0 on Twitter
zer0 on Twitter
Space Ghost 5H CH full meter, 214S extension (263 vs Ky) #GGST_GI pic.twitter.com/7HxGQeTaIH— zer0 (@zer0_irl) June 24, 2021
·twitter.com·
zer0 on Twitter