Here's a nasty ass 236 setup that I made up, shit makes you crazy plus on block and does so much damage!#GGST_GI #GGST_GIO pic.twitter.com/mrse6CDAdo— Phil (asoluteunit01) (@starberry_road) June 23, 2021
While it doesn't beat DP outright, you still havet to hold it lol. #GGST_GI #PS4sharehttps://t.co/aceOcEy6tv pic.twitter.com/4BPVuwuSH4— ムーディー・ブルース (@Shinobuu____) June 23, 2021
Experimenting with other combo routes I've seen. Here's a midscreen anti-air combo. #GGST_GI pic.twitter.com/QD6j7F3AdI— 「Brad ★」 (@BolverkGTM) June 23, 2021
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Sergeant Smuggles — Today at 10:38 AM
okay I have a decent bit of data and a nice base for a formula
[10:38 AM]
Giovanna Meter Build -
Dash (1 meter when close, very slightly less when far away)
Punches = 3 meter
Kick or Slash attack level = 4 meter
6P/6H = 5 meter
5D/2D = 5 meter
5H or cS = 6 meter
2H = 7 meter
214K, 236K = 8 meter
214S second hit only = 7 meter
214S both hits = 12 meter
623S = 6 meter
On block is 50% of on hit build
Counter hits build 50% more meter for that hit
Special move meter build is tied to combo length, seems to be t1 = t0-(n-1) with n = number of moves total including special and t = tension
First move meter build+second move meter build+etc etc, until you get to a special move then it's + t1 from above formula+ next move+++(edited)
[10:45 AM]
Okay hold up
[10:45 AM]
Might not be different for 5H moves
[10:45 AM]
It's just that the numbers are so close to being one way or the other cuz it's not a flat 6 or 7 I guess lol
[10:45 AM]
Cuz cS 214K builds 14 meter
[10:46 AM]
But 5H 214K builds what looks like 13.7 or some shit
[10:46 AM]
Gonna leave out the other calculation thing
[10:47 AM]
Also counter hit only affects first hit it seems
[10:48 AM]
Even when you're in that od counter hit state of a 5H
If you just started fighting games you might face some challenges around the third combo at the missions. Most combos start with "jumping + button", but it's not just that. This video shows when/how to hit this jHS in oder to complete these combos.