#GGST_GI Blue Roman Cancel Fuzzy high/low, mid screen. Both variations are safe jumps with j.K. Timing for the jump in will vary pending on character and jump distance.This is some really dangerous stuff. I look forward to the convertions being optimised with it :DLET'S GO!!! pic.twitter.com/fevilFXMCI— Zatch - Shōnen dude (@ZatchXero) June 18, 2021
Found a potential autotime setup for grabbing out of 7f DPs. Still testing to see if there's something a bit more consistent, but this doesn't feel too hard to do #GGST_GI pic.twitter.com/IIbOm6qPSS— Boominati | Kixandra (@_Kixandra) June 18, 2021
#GGST_GI Corner throw RRC combo. Max (?) damage + easy to do. If you hold back during the drift RC you can autobait bursts and the 5D will punish even the earliest possible burst with a full launch (2nd example). Works on all weights incl Pot. pic.twitter.com/vXBLrJ9qlY— m (@oddrhythm2) June 18, 2021
#GGST_GI Giovanna (30% Tension Starting) Corner to Corner Carry Wallbreak from Close Slash. #GuiltyGearStrive pic.twitter.com/uzKI6YEb2n— Shyy (@ShyyTheGuy) June 18, 2021
Pretty practical midscreen wallbreak from crossup into Sol PoenteThe dust can be kinda awkard to get so using another move is easier and only gives up like 1-2 damage #GuiltyGearStrive #GGST_GI #GGST_GIO pic.twitter.com/scl5bavRII— josh (@kyooque) June 18, 2021
Very simple cmv with a few techs to deal with wakeup DP#GGST #GGST_GIO #GGST_GIhttps://t.co/SfGZwtwMlw— Gregory Fanti【Kalintz】 (@Blaazing) June 18, 2021
Found a really good route off of her CH c.S, her most common counterhit. Mid-screen to corner for 1 bar. #GGST_GI pic.twitter.com/pQXkADRVpv— Ben (@b00sterCLUb) June 17, 2021
Despite not being optimal, it's possible to combo Gio's c.S into j.K, allowing air combos on tall chars #GGST_GI pic.twitter.com/mq0b8dkn4b— Rubens “Okami” Jr (@rubens_kamimd) June 17, 2021