#GGST_RA Ky 214K callout punish with 50% meter. It is better to delay the RC drift to get the purple one instead of red as it is more consistent and it does 215 instead of 202 so it is more optimal pic.twitter.com/UrAefzdB78— NkoPunch (@NkoPunch) June 22, 2021
This is a simple 50/50 #GGST_RA mix using 5D and 2D. 1 Frame gap so it cannot be grab OS'd. You get a full conversion off both setups pic.twitter.com/1JxJN4bOO2— Still Toxic Jag (@ToxicTOJag) June 22, 2021
Can sauce your opponent like this too. Delay airdash stays same sidehttps://t.co/yy8JGEUb3Y pic.twitter.com/Pkn0uQeF6v— SonicFox (@SonicFox) June 20, 2021
BRC can be used to react to attempts to steal turns and open up new punish routes. It's pretty cool! Here is an example against bandit bringer. #GGST #GGST_RA pic.twitter.com/pqaGUc644H— Ricki 🦌☕ Vtuber (@Ricki_Hirsch_) June 22, 2021
Hey all in this video i want to do a deep dive into how to play Ram on defense and how you can get your turn back and go back to offense:
00:00 - Intro
01:21 - Gattlings and Jump Cancels
04:28 - Blocking Meterless Pressure
05:57 - Identifying Gaps in Opponent Pressure
08:31 - Anti Airing
11:09 - Challenge Normals
15:22 - Faultless Defense Vs. Instant Block
17:26 - Fuzzy Defense
21:08 - Bursting
25:27 - Reversal
27:26 - Defense Mentality
29:35 - Thank you for Watching!
Please subscribe and follow me on twitter to stay up to date!
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Twitter: https://twitter.com/BachiruBB
Twitch: https://www.twitch.tv/bachirubb
#GGST #GuiltyGearStrive
Just a quick matchup sheet for #GGST_RA I'm not comfortable enough to say ram "loses" any match-up right now but the highest tier is composed of the characters that I think handle her the best.Mostly posting for myself but if you have questions pls comment !!! pic.twitter.com/74pW8U0Aor— ShinPhil (@Shin_Phil) June 22, 2021
#PS5Share, #GuiltyGearStrive joining the dark side picking up Ram #GGST_RA gonna lab her all night pic.twitter.com/Ld7QyNrtiC— Big Steppa (@Big_Steppa__) June 22, 2021
With 50 meter, Ram can get a fuzzy setup without much effort by using jump cancel 22BRC.I used rising j.K in the example, since it has almost the same startup as 2S post-BRC.Rising j.P is easier to hit, though.Other characters can probably do this, too.#GGST #GGST_RA pic.twitter.com/HVa2q7S4Hn— Tari (@tarisbox) June 22, 2021
#GGST_RA Highest non super dmg that I can find. CH 6HS is od #PS4sharehttps://t.co/a99ahYuPnQ pic.twitter.com/Ua3UwkDzAA— ReginaldJSparrow (@ReginaldSparrow) June 22, 2021
#GGST_RA optimal combo but (Only 7 points of add dmg - after 623P hold 6 to get the remaining distance, then calculate strict height on second 5S, then add delay to second and third rekka - Is it worth it? Because you are losing the safe jump due to distance) pic.twitter.com/uwLH9WBAsJ— cyber_kusanagi (@CyberKusanagi) June 22, 2021
#GGST_RA 2HS Counter anti air combo while far from mid screen (Input everything as normal but input a delay between second 2HS and 214P) pic.twitter.com/SUOm7Oenf8— cyber_kusanagi (@CyberKusanagi) June 22, 2021
#GGST_RA Corner to corner RC 2K confirm into Safe Jump (after normal RC dash and a small delay after 5S and you should be good to go!) pic.twitter.com/8nueVffh5p— cyber_kusanagi (@CyberKusanagi) June 22, 2021
#GGST_RA I dont know how optimal this is but meterless 245 is 245 #PS4sharehttps://t.co/a99ahYuPnQ pic.twitter.com/DWjvhYUonm— ReginaldJSparrow (@ReginaldSparrow) June 22, 2021