#GGST_IN burst safe route to finish a round or something off of 2K>2D using RRC. They can burst the 2K, but after the 2D the route is safe afaik. pic.twitter.com/rVkonMA7oC— Unluckythirteen (@unlucky13irteen) July 23, 2021
Since I got some positive feedback from my Faust guide I decided to make another one. Here's my beginners guide to I-NO. She was really fun to learn.
edapollo, Sundreamer - vhs tapes 1993-1996 https://chll.to/86734978
Toonorth - Dawn https://chll.to/59d0932d
Stan Forebee, The Field Tapes, Josh Jacobson - Snowland Sunset https://chll.to/4f05f17f
Combos de ayer, El del counter fue el daño que logre hacer y por fin me sale en partida#GGST_In #GGST #GuiltyGearStrive pic.twitter.com/H6cRkVPdBO— Mokun | Luis Hidalgo (@Mokun28) July 22, 2021
Guilty Gear Strive I-No 236K/236S (Sultry Performance) PRC routes. Does more damage than using RRC. See our full video guide with the rest of the combos here:https://t.co/zdpoR9FnGG#GGST #GGST_INO #GGST_IN #SLDcombos pic.twitter.com/FQJ9Es956P— Sea Leaf Dojo (@SeaLeafDojo) July 22, 2021
Not too super useful but cool to know, I-No's hoverdash despite being airborne does keep grounded RC dash momentum if you hoverdash while still sliding, which makes the hoverdash move WAAAY faster.#GGST #GGST_IN pic.twitter.com/xHTr1XE6K4— RikkeDRG (@RikkeDRG) July 22, 2021
After the May 3K tech I was curious to see if I-No could "anti-air" Sol in a similar manner. FYI S tree start low profiling on frame 5 and H tree on frame 8 and starts moving later as well so take that into account. #GGST_IN pic.twitter.com/qxALKY1qyI— CL | Novril (@novriltataki) July 22, 2021
How to Safe Jump in 1 Minute! | Guilty Gear STRIVE Beginner Tips
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the new daru tech
[5:10 PM]
if you do: hover > jk > jd > s dive > back dash asap > 2h asap you get a universal setup which beats most options your opponents have on wakeup!
The setup is very easy to do, but hard to time and do it precisely. Specifically because some characters have faster options than others, but this will beat those characters too!
What it does:
If your opponent presses buttons, the 2h will catch them and you get a big counter hit. (Yes, this catches Sol's wake up 5k too! But it's tight)
If your opponent backdashes, the 2h will catch them mid air and you get a free HCL follow up (which you can then follow up with a hover safe jump, watch video above)
If your opponent DPs, then 2h will clash or whiff and you get to punish them when they land (assuming your opponent doesn't cancel clash into anything else)
If your opponent blocks, then you get a 2h to connect on them and can do H STBT or whatever else you want because you have them blocking a big button.
.
This setup is corner only but now gives ino a strong option after a double high mixup, meterless. It is low commitment and you can bounce after the divekick if you manage to hit confirm that they blocked the j.d. Or maybe not get punished at all if it was spaced correctly (but don't count on it).
This setup isn't entirely brainless! Sadly, after you get the setup, manage to bait something from your opponent, and have it work... You still have to react and punish your opponent accordingly! And that is character specific, meaning that you will have to memorize the follow ups and what works on who. Daru goes over your options in the video posted. Chip for example, can be punished with a full charged dust attack which is big damage, but not with sol. etc....
This setup also works if you get a poke with HCL and manage to hover in time to get a meaty poke 2h! Although that is difficult to time because the distance isn't very lenient.
If you using HCL to start get this setup midscreen, remember that it will not stop wake up backdashes because they are not in the corner.(edited)
3
[5:10 PM]
ten suggested that I use PRC to punish throw attempts on h tree. it didn't take long to figure out the combo.if you can't read the recipe: 236H (PRC) counterhit 6H 214K 66 j.H 236HH j.S c.S 6HI tried it on stream without practice and it only failed due to burst lol#GGST_IN pic.twitter.com/Q4XLNFZRrb— Lite the Iron Man (@LiteTheIronMan) July 22, 2021
Some CH 2D & j.D RC options. Let's try and make these better!#GGST_IN #GGST https://t.co/JOfuryREPo pic.twitter.com/708l9ZowLV— The Commentary Dandy (@mynus_jp) July 21, 2021
#GGST_IN optimal meterless midscreen punish for axl super. 6H > 236H > c.S > 5H is actually ONLY possible on this guy for some reason pic.twitter.com/GsPYVw1MDi— saf (@saf_gc) July 21, 2021