I dunno if this was already a thing, but I found with I-NO you can do an instant j.h and then do one of her fast buttons almost instantly. #GGST_In pic.twitter.com/GHgWkPSBNU— Kurensik (@Kurensik_) July 17, 2021
#GGST_IN abare BMF punish, pretty easy to confirm. obviously not always possible to frame trap with 6H, but it's good reward if they're just mindlessly pressing it pic.twitter.com/MocL29WenV— saf (@saf_gc) July 17, 2021
#GGST_IN Meter enhanced bullying. The dummy was set to mash throw to prove that everything up until the CH is a true blockstring. The combo after is just for funny big number go brr. pic.twitter.com/ZkXkmEt2tW— Unluckythirteen (@unlucky13irteen) July 16, 2021
This video’s purpose is to help beginners to fighting games and/or I-No players get started with simple combos till more stuff get explored later on. All links, combos, and OST will be linked and the description. #GGST #GGST_IN #GuiltyGear #Strive #GuiltyGearStrive
Extra note: since this character has more starters leading up to the same combos I changed the text a bit from how I usually do them but to avoid confusion read below:
P - 5P or 2P
K - 5K or 2K
j.X - j.K, j.S, or j.H
- Music:
Shadow Festival - Guilty Gear X2 OST
- Links:
GGST controls: https://www.dustloop.com/wiki/index.php?title=GGST/Controls
GGST I-No wiki page: https://www.dustloop.com/wiki/index.php?title=GGST/I-No
- Timestamps & Notations:
0:42 5P 6P 214K
0:45 5P 6P 236S
0:48 5K 2D 214P
0:51 c.S f.S 2H 236S
0:54 c.S f.S 2H 214K
0:58 j.H 6H(2) 236H 214P
1:03 j.H 6H(2) 236H 2H
1:07 j.H 6H(2) delay 214K
1:11 236H 2D
1:14 236H 2S 236S
1:18 236H 2S 214K
1:21 5[D] jump delay j.S j.H jc j.P j.S j.HH
1:29 6P 214K
1:31 5K 214K
1:34 c.S 6H(2) delay 214K dash j.S j.236H(3)~H j.S 5[D] wallbreak
1:45 5K 2D 632146S
1:49 c.S 6H(2) delay 214K dash j.S j.236H(3)~H j.S 632146S wallbreak
- Follow me:
Twitter: https://twitter.com/rebirthofkira?s=21
I-no, BRC test with backdash and jc, mostly to bait mash after 66 jS/jHS, BRC can cover j236X minus frame giving a mix up afterwards, j236HS is better if cancel with leap after the 1st hit to have more time to afterwards.
jS super is still really good overall but this is just a neat option
https://store.playstation.com/#!/tid=CUSA00572_00