イノ画面中央投げからのコンボホバーダッシュが短いと最初のように狂言実行が壁に届かずホバーダッシュを長めにすれば割れます#ギルティギア #GGST #PS4sharehttps://t.co/75z7WF0GAq pic.twitter.com/VUAMdT6XXl— AKI (@AKI_Menichetti) June 23, 2021
Not sure if this is new or not but it seems that this dust route whiffs (or gets harder) if you are closer to the right corner. I recorded the same combo and played it from both sides. Wonder if this can happen with other characters too.#GGST #GGST_IN pic.twitter.com/3T385YGH9j— FMAB777 (@fmab777) June 23, 2021
Fast-RC'ing out of Chemical Love is also neat. #GGST #GGST_INhttps://t.co/7tIjBRWCWX pic.twitter.com/AU5MAnqf4c— Tyler Buetow (@mcbutterbottoms) June 23, 2021
This is most likely already common knowledge but you can confirm Ultimate Fortissimo from 2K 2D if they are in the corner!#GGST_IN pic.twitter.com/6mdledizQn— Medium Hat Logan (@mediumhatlogan) June 23, 2021
Quick combo in between work submissions, so sorry, no inputs on this one. The freelance life is hard T^T #GGST_IN pic.twitter.com/puwmmLu5oN— UFOrange (@UFOranges) June 23, 2021
I need to experiment more with the fast rc and the directions you can do it cause maaaaan this is kinda nasty lol (idk how consistent the dp baits are tho) #GGST_IN pic.twitter.com/wGXAPKFYcE— Foosta (@Foosta_) June 23, 2021
@SuperKawaiiDesu air dash FDC idea but with I-No. It makes her fall faster so she can get a safe jump #GGST_IN pic.twitter.com/30TEpAZUf2— Iori Marz (@IoriMarz) June 22, 2021
6h starter in to safe jump #PS4share #GGST_IN idk any midscreen routeshttps://t.co/sztTpqNAL7 pic.twitter.com/BpVBpK8BMN— Manuel Diaz (@itseffinMadness) June 22, 2021
#GGST_IN afaik this is the post kd optimal and its easy asf. There is a possibility off of other combos it can break after the 6HS, but then you just do CL to break the wall instead and its still optimal. pic.twitter.com/KjRyyDh0Ey— Unluckythirteen (@unlucky13irteen) June 22, 2021
For new GG players. Remember that you don't have to use just block or bd into BRC to punish a move.Sometimes FD is more than enough but you need to be ready for the punish if it whiffs. #GGST_IN can get some nice punish with her dash. pic.twitter.com/K9JGBdWDSe— rXp 🤔 (@rXpSwiss) June 22, 2021
I made a #GGST_IN diagram showing how many hits I-No's note has roughly depending on it's rangeA note's number of hits depends on how much time has passed, so big char like Pot will will have a bigger 1 Hit range and smaller 5 hit range, but hits 2-4 have consistent sizes pic.twitter.com/secVXtmvxl— Snugboat (@Snug2ndEncore) June 22, 2021
I-NO doesn't have a hurtbox on 6H when the ball comes out, so it's good at keeping people in the air in check #GGST_IN pic.twitter.com/ZKTKzOps3Y— ofy (@frozenpoptartx) June 22, 2021
Partial charge (1-6f depending on attack level) to stop people from mindlessly mashing 6P/5P on Hover pressure. Dive is already active before 6p can hit her, timing for 3f jab tight but possible. Still loses to DP mash. Can full charge dives if they respect too much.#GGST_IN pic.twitter.com/Z7w0AR28I9— RikkeDRG (@RikkeDRG) June 22, 2021