I-No in 7 Minutes or Less | Beginner Guide to I-No in Guilty Gear Strive
Hey, how are ya? Guilty Gear Strive is out and today I wanted to continue to challenge the paradigm of way-too-long beginner guides with a quick 5-minute (ish) Beginner Guide for I-No in Guilty Gear Strive. This guide is mainly for beginners to have a basic understanding of the character, and is not meant to be the most exhaustive tutorial ever. Instead, a brand new player should be able to take this video and apply it to their gameplay immediately, and learn as they go!!!
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Quick Annotation Guide:
P=Punch
K=Kick
S=Slash
HS=Heavy Slash
D=Dust
s.=Standing
cr.=Crouching
j.=Jumping
f.=Forward
b.=Back
jc.=Jump Cancel
xx=Special Move Cancel
qcf.=Quarter Circle Forward
qcb.=Quarter Circle Back
00:00 Intro
00:27 Normal Moves
02:30 Special Moves
04:00 Overdrives
05:03 Basic Gameplan
07:19 Basic Combos
07:49 Outro
This is my tutorial/breakdown for I-No in Guilty Gear -STRIVE-. The tutorial goes over I-No's unique abilities, normals, specials, supers, and basic gameplan.
Time Stamps:
00:00 - Unique Abilities (Hover Dash)
03:23 - Normals
14:56 - Specials and Supers
27:40 - Basic Game Plan
35:20 - Basic Combo Examples and Roman Cancel Extended Combos
42:25 - Wrap Up, Conclusion and Recap
Other I-No resources to use if you are learning the character:
Frame Data breakdown:
https://www.dustloop.com/wiki/index.php?title=GGST/I-No
Key I-No Players to watch and Twitter Handles:
Daru I-No (@Daru_ino)
Mynus (@mynus_jp)
Diaphone (@Diaphone_)
Koichi (@koichinko)
Havoc_Noah (@Havoc_Noah)
INOBOYZ (@GGINOBOYZ)
Watch my streams on twitch.tv/rcb_tv
Follow me on Twitter @THE_RCB_TV
#GuiltyGearStrive #INo
A review of the techniques and skills of I-No, one of the Guilty Gear Strive characters.
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#GuiltyGearStrive #I-No #GGST
This is probably known already but theres this tech you can do with HCL to cancel its startup with an RRC (as opposed to PRC) to delay the hitbox activation. It seems to only work on high hitstun moves. #GGST_IN #GGST pic.twitter.com/Kbv0rF70sd— Pxn (@pxn_nxq) June 22, 2021
Side switch into a wall break off of 5P hit confirm? Seems good #GGST_INhttps://t.co/J26LllCql2 pic.twitter.com/FTOAfb0xjL— Zeta Ray Zeke (@ZRZeke) June 22, 2021
Ino's KD set up off a dash lets her set up a mix that Sol and probably all the cast CANNOT do anything against except using resources! It beats all normal dps too! #GGST_IN #PS5Share pic.twitter.com/crZz8mfAPH— Jk980@(Guilty Gear Strive) (@Jk980_) June 21, 2021
Guilty Gear Strive - I-No Corner Combo 2 Electric Boogaloo
You have to be super fast on the 22RC otherwise close slash won't connect in time. It's easier to go straight into 6HS but then you lose the final wall splat and break. May not be more optimal than STBT routes, but HCL does more damage than S-Stroke so it's definitely a more optimal starter if you can confirm into it.