Easy CH 6H setup and combo in the corner. 235/295 dmg on Sol meterless/with 50% meter, after blocking a single j.k or j.s to set up the CH. 6h 236s(whiff) 6h (delay)214k 66 j.s j.236h~h j.d or 632146sNotes: Cancel into 236s ASAP. 2nd 6h can be mashed easily#GGST_IN pic.twitter.com/KCneVzDRaL— Zenryoku (@ZenryokuFGC) June 17, 2021
Guaranteed grounded wall stick PRC combo on full wall HP #GGST_IN #GGST pic.twitter.com/U3dhXBWWIO— QCFP|Badoor waiting on 💉 #2 (@BadoorSNK) June 17, 2021
Seems like my 5D combo from the last Beta is still optimal enough to post. Any I-Nos want to out-damage this? 🧐Notation: 5[D]8 j.H djc j.S-D-H djc j.H~HUniversal on the whole cast, but tight-ish on Chipp & Zato. 193 dmg on Sol, 241 on Chipp & 183 on Potemkin #GGST_IN pic.twitter.com/3YE8tMJx5h— Essay #BLM (@EssayPlusR) June 17, 2021
#GGST_IN #GUILTYGEARSTRIVE #GuiltyGearStrive A very mysterious person posted a video for this combo (these clips are mine) on https://t.co/jGBVvoZ4If - but with no notes, or notation??? Thank you to them, though. Notation and notes in replies! pic.twitter.com/Cw3ksr9l4D— QK (@QueueKaye) June 17, 2021
Guilty Gear Strive I-no - Easy corner counter hit combo and setup
#GGST_IN #GGST
Easy CH 6H setup and combo in the corner. 235/295 dmg on Sol meterless/with 50% meter, after blocking a single j.k or j.s to set up the CH.
6h 236s(whiff) 6h (delay)214k 66 j.s j.236h~h j.d or 632146s
Notes: Cancel into 236s ASAP. 2nd 6h can be mashed easily
Sped up dash macro allows for forced mix block set ups like here. #GGST_INhttps://t.co/TPjnTPv2CG pic.twitter.com/RnpEkTJf8c— 🖕🏳️🌈Mitsuru Is A Punk Queen🏳️🌈🖕 (@MitsuruHype) June 16, 2021
counter hit punishes against chipp command grab. If there's a better way to optimize this, please lmk #GGST_IN pic.twitter.com/Fg726m1PUq— Joey (@Joey_FGC) June 16, 2021
After testing vs the cast j.k, j.d doesn't hitsolramgioanjii-noThey fall too fast so they don't quite reach the wall but if you're further out of the corner it worksPotNago#GGST_IN— Witch Homie Quan (@True_Tech) June 16, 2021