Lately vs Milia and Chipp as Axl I started using more a2a j.K hit confirm into Bomber to meet their air mobility and get a good reward out of it #GGST #GGST_AX pic.twitter.com/CziyKO7u4W— Narath (@Narath_FGC) July 6, 2021
#GGST #GuiltyGearStrive #GGST_AX Since using an air action resets to BRC, you can use it to get some pretty cool conversions pic.twitter.com/5Kg7tzhvn0— Todo (@Todopile) July 3, 2021
#PS4share #GGST_AX Mid screen wall break AA from C.S leave out 6K if you dont wanna wallbreak pic.twitter.com/UGBsYlgIse— Ivan Maiden (@nediamnavi) July 2, 2021
Corner 6H CH meterless wall break. Strict timing, but works for both grounded and air hit. #GGST_AX pic.twitter.com/EOls7nROJM— Atticus (@atticusgg) June 27, 2021
Pulled off a near corner CH 2S combo for people who havent seen one like this before. Notations below #GGST_AX pic.twitter.com/pNZ2nq9eSR— Riot (@JCM_Riot) June 25, 2021
#GuiltyGearStrive #GGST_AX Sol player being an ape w/ Bandit Bringer? Got 2 bars? Wanna style and remove 60%? Here you go. pic.twitter.com/8WLkTBcvD3— CosmicCola (@CosmicSensei) June 22, 2021
#GGST_AX #GGST So apparently if you get a counterhit during BRC and jump cancel it, you apply MASSIVE hitstun! pic.twitter.com/kOo8RpogbP— The Incredible Scrub (@PizzakillerRUN) June 22, 2021
Some very basic anti-air and air-to-air strings that you can explore for punishes or confirms. These work on all characters.
When gatling from 2S to 5H, make sure to delay as necessary depending on character size and juggle height.
When airdash canceling, remember that airdash cancels have a minimum travel distance.
When attempting to juggle after a low altitude j.D, character size, shape and distance from the corner will determine the quality of your juggle.
0:00 -- 6P confirm into Snail
0:06 -- 5K confirms
0:24 -- c.S confirms
0:37 -- Far 2S confirms
0:52 -- Close 2S confirms
1:03 -- 5H confirms
1:12 -- j.P confirm
1:16 -- j.K double jump confirms
1:27 -- j.K airdash cancel confirms
Cumbia City - An Jone
unblockable mantis vs nago w/out meter, 1st is regular jump, second is jump forward, third is high jump forward. recording is holding up after landing. easy to land, but costs 50 meter for 58 damage. prob only good for closing rounds out in checkmate situations#GGST_AX #GGST_NA pic.twitter.com/JFk57lcuRX— cocojam™ (@cocojamGG) June 21, 2021