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Narath on Twitter
Narath on Twitter
Lately vs Milia and Chipp as Axl I started using more a2a j.K hit confirm into Bomber to meet their air mobility and get a good reward out of it #GGST #GGST_AX pic.twitter.com/CziyKO7u4W— Narath (@Narath_FGC) July 6, 2021
·twitter.com·
Narath on Twitter
STRIVE v1.03 // Axl // Basic Anti-Air Confirms
STRIVE v1.03 // Axl // Basic Anti-Air Confirms
Some very basic anti-air and air-to-air strings that you can explore for punishes or confirms. These work on all characters. When gatling from 2S to 5H, make sure to delay as necessary depending on character size and juggle height. When airdash canceling, remember that airdash cancels have a minimum travel distance. When attempting to juggle after a low altitude j.D, character size, shape and distance from the corner will determine the quality of your juggle. 0:00 -- 6P confirm into Snail 0:06 -- 5K confirms 0:24 -- c.S confirms 0:37 -- Far 2S confirms 0:52 -- Close 2S confirms 1:03 -- 5H confirms 1:12 -- j.P confirm 1:16 -- j.K double jump confirms 1:27 -- j.K airdash cancel confirms Cumbia City - An Jone
·youtube.com·
STRIVE v1.03 // Axl // Basic Anti-Air Confirms
cocojam™ on Twitter
cocojam™ on Twitter
unblockable mantis vs nago w/out meter, 1st is regular jump, second is jump forward, third is high jump forward. recording is holding up after landing. easy to land, but costs 50 meter for 58 damage. prob only good for closing rounds out in checkmate situations#GGST_AX #GGST_NA pic.twitter.com/JFk57lcuRX— cocojam™ (@cocojamGG) June 21, 2021
·twitter.com·
cocojam™ on Twitter