#PS4share #GGST_AX Mid screen wall break AA from C.S leave out 6K if you dont wanna wallbreak pic.twitter.com/UGBsYlgIse— Ivan Maiden (@nediamnavi) July 2, 2021
Finally I found a non-counter hit meterless wallbreak from mid-screen* #GGST #GGST_AX #PS4share pic.twitter.com/OVHHyl9WmY— Futurethief (@Futurethief_FGC) July 2, 2021
Corner 6H CH meterless wall break. Strict timing, but works for both grounded and air hit. #GGST_AX pic.twitter.com/EOls7nROJM— Atticus (@atticusgg) June 27, 2021
bro strive is so much fun!! like i legit sat playing/labbing this game almost ALL DAY! LOVE THE SUBB HUMAN SELLFFFFFF #axlgang #ggstrive #axlstrive pic.twitter.com/zxEtwwWP5I— BLM | micro (@micro_SSB) June 12, 2021
Guilty Gear Strive - Axl Low's Axl Bomber Loop Optimal Corner Combo?
Crappy combo theorised in under 20 minutes (played Axl for 5 years so don't worry)
*SCRATCH THE DESCRIPTION, A MORE EFFICIENT COMBO STEMS FROM ending in 5K Bomber, Bomber, gives 8more dmg but even harder to do*
Note that ending in Super gives you only 12 more dmg, but grants the hard knockdown post-wall break
Super ender is also unreliable if the first close-Slash connects further away since the first hit may whiff horizontally
Also note that using 5P instead of 5K after the second Axl Bomber does 1 more dmg but is 1frame slower (easier to drop), and pushes yourself too far away for the 3rd Axl bomber to hit
Just use 5P or 6K as wall break ender for consistency if you're not confident in the 3rd TK bomber, since not many other moves match 39 (base) dmg at that frame data