I'm sure this is already common knowledge at this point, but all of Axl's chain normals have "sweet spots" at the tip that make the move do more damage. Just thought I'd post in case anyone wasn't aware. #GGST_AX #GuiltyGearStrive pic.twitter.com/5OntjnEW5O— Skully (@skullybang) June 30, 2021
#ggst_ax Corner throw wall break routes. The second route is much less demanding than the first and more consistent. pic.twitter.com/pkmU2KOvDN— 🚶🏾♂️MCG🚶🏾♂️Pluralmite (@pluralmite) June 27, 2021
Axl can use the pushback on a blocked 5H to get into interesting ranges that allow him to either return to neutral or do relatively safe pressure if he has a read on what the opponent will do. #GGST #GGST_AX pic.twitter.com/xlMIf3qsR6— soberquet (@SobArts) June 26, 2021
Guilty Gear Strive Axl Low -High Damage or Safe Mix
Just exploring more offensive options. The mix damage isnt high but it sends them back full screen ( Where you usually want them)
https://store.playstation.com/#!/tid=CUSA00572_00
#GGST_AX so when you do 66RRC out of rain water you keep your backwards momentum and get this lil fake out dash, which is safe against dp and leads to some cool pressure if it hits. If they DP you get a PRC instead which I'm sure still lets u punish pic.twitter.com/j42T1SOB9v— Caleb Wayne (R-Code) (@CalWayne_) June 26, 2021
DiVA Dash - New technique discovered in Guilty Gear Strive!
Apparently you can cancel forward dash (macro) with a manual backdash. This is OD. Shoutouts to Vechiroo#6969 in the GGST Resource Hub discord for discovering this.
#GGStrive #Tech
I've been messing around for a long time to see what works best to input the TK DP, 96323 is what works best IMO. At the end i'm trying the 923 variation to no avail.
This is the max damage off a low conversion I could find to pair with @drunkthechicken 's IOH combo. (It works on every single character) #GGST_AX pic.twitter.com/k4aNGRwzMr— RYUQUAZA (@RYUQUAZA_) June 23, 2021
#GuiltyGearStrive #GGST_AX Sol player being an ape w/ Bandit Bringer? Got 2 bars? Wanna style and remove 60%? Here you go. pic.twitter.com/8WLkTBcvD3— CosmicCola (@CosmicSensei) June 22, 2021
#GGST_AX #GGST So apparently if you get a counterhit during BRC and jump cancel it, you apply MASSIVE hitstun! pic.twitter.com/kOo8RpogbP— The Incredible Scrub (@PizzakillerRUN) June 22, 2021
#GGST_AX The Bomber Loop Rhythm is press up after 5S then drag your thumb half circle down and finish the bomber input after a very slight pause. Most players go too fast resulting in j5HS so try to take it slower. 5K loop is just slightly faster. Axl should slide away not up. pic.twitter.com/3Dt7KxMxn0— CosmicCola (@CosmicSensei) June 22, 2021
If for some reason you get a CH j.d in, you can continue with 5k, 5k, 5p, 6k, rensen #GGST_AX #GGST pic.twitter.com/Zte4tTqEBq— Mika Ketu 🎂 (@Mikaketurin) June 22, 2021
CH 2S confirm at max range. #GGST_AX #PS4sharehttps://t.co/kGIyEyCQQs pic.twitter.com/5tEqqauY93— Sol Wifeguy #BlackLivesMatter (@OYBMaidreamin) June 21, 2021
CH 2S confirm close range. Timing is tighter at lower heights. c.S bomber OK at higher heights #PS4Share #GGST_AX pic.twitter.com/f2ZScTEqBD— Sol Wifeguy #BlackLivesMatter (@OYBMaidreamin) June 21, 2021