There's like an inherent gravity value that changes with certain hits, it feels more important than base character weight. If you hit with something like axl command grab or red RC hit the enemy will fall faster for the rest of the combo. For Axl bomber loops incorporating... pic.twitter.com/QejRhmDYuQ— faultydefense (@faultydefense) June 13, 2021
Axl can crossup j.h whenever the opponent is directly next to him (ie: after rensen 8) with 66 8. With meter this leads to a lot of different options. Also, he can fake the crossup by slightly delaying the neutral jump input just after the dash.Here's some examples.#GGST_AX pic.twitter.com/2iTFZNhNdF— QuitRage (@QuitRage_FGC) June 14, 2021
Conversion off far command grab midscreen, requires microdash after 5[d] if you want to otg after rensen#GGST_AX pic.twitter.com/i2lY6cKLiN— QuitRage (@QuitRage_FGC) June 14, 2021