I don't see a lot on Potemkin's air to air conversions, so here's a few combos. You can also get the 2H ender on non-counterhit, but it's a little more inconsistent than 5K pic.twitter.com/jfi5C7CshJ— Brutus 🇨🇦 (@Le_Brutus) August 2, 2021
It's actually possible to true blockstring 2 Garudas if the first one is done meaty enough. Add in BRC and you can do 4 unjumpable Garudas in a row. Millia gets hit at the end because she's set to jump on hit, showing that the first two Garudas are a true string. pic.twitter.com/Olw2a13KNi— Brutus 🇨🇦 (@Le_Brutus) August 2, 2021
Also starting at 21 risk it takes two bars to kill, same notation, but after the HPB you want to RRC 623h pic.twitter.com/SR31BqPfdf— Shae-T (@ShaeT20) August 1, 2021
端近め中央なら2HSカウンターからノーゲージ壁割りが出来る一応K拾いからスライド後ろメガすればダメージあがるし対応レンジも増えるんだけどビタ目押しを求められる事も多いのでほぼ狙わないリスク30のカイに2HSカウンターコンボ pic.twitter.com/RhxBtv0Tja— FAB (@gou4th_fab) July 29, 2021
What's the con of playing Strive on a low-spec computer? The game runs in Slowmotion, which takes too much of your time.
But what's the pro of playing it in Slowmotion? You can do advanced combos more easily no matter how nooby you are.
Note: In the second combo, you can subtitute the second 2H with 6H, but unless you want to disrespect both your opponent and your whole tension bar, it's not recommended.