A advanced combo movie for Zato-1 (Supplement-2), Guilty Gear-Strive
#GGStrive #GuiltyGear #ギルティギア #zato #eddie
0:00 : A special mix-up, that will change the opponent 's direction of defense
0:12 : A special mix-up, that will change the opponent 's direction of defense -2
0:24 : A special mix-up, that will change the opponent 's direction of defense -3, from sky
0:35 : A special mix-up, that will change the opponent 's direction of defense -4, from sky
0:48 : A mix-up from the sky
1:00 : A mix-up from the sky-2
1:13 : A Very practical way to execute, this will make sure opponent stick to wall (6hs)
1:24 : A Very practical way to execute, this will make sure opponent stick to wall (grab)
1:39 : A Very practical way to execute, this will make sure opponent stick to wall (dust)
1:55 : A Very practical way to execute, this will make sure opponent stick to wall (2D)
2:10 : A Very practical way to execute, this will make sure opponent stick to wall (22HS-2D)
2:24 : A Very practical way to execute, this will make sure opponent stick to wall (22HS-dust)
2:40 : A Very practical way to execute, this will make sure opponent stick to wall (22HS-Grab)
Rough concept for building RISC gauge with Zato's blockstring #GGST_ZAhttps://t.co/mKqN1erBPR pic.twitter.com/pDRttp7oSn— スシオニ(Sushio O'Neal) (@CraneZeroYonSan) July 24, 2021
Original Combo by Yua-DBFZ / GGXX-Strive
Link to the video: https://youtu.be/mMqCLLdpy_4?t=20
There's a bunch of iterations that I've seen for this dust combo, so I figured it was about time to learn one as the side switch looks cool.
We learning boys. I WILL LEARN AND GET GOOD WITH THIS CHARACTER #GGST_ZA #PS5Share, #GuiltyGearStrive #GGST pic.twitter.com/wO4sEM1kyi— GG | Shirosaki_21 @ Shiro's Sanctum (@SHIROSAKI_21) July 24, 2021
Throws can come at a lot of places in -K- 66 cS pressure and they all lead to wallbreak. #GGST #GGST_ZA pic.twitter.com/foLpDRx5Gh— Mark Kirollos (@Mark_FGC) July 24, 2021
I was watching GG Duel Online where Gobou had won the tourney (Congratulations to @smerinthinae!) and he did a sick conversion with -s-(1) which got me labbing the scenario, while labbing I realised how bad 236s is as a AA and how better 214hs -s- is and backdashing #GGST_ZA pic.twitter.com/0mQMeIfMwy— Mellow_RAGE (@Mellow_RAGE_) July 24, 2021
236s as a AA even at a FJ midscreen is also super inconsistent the reason y is cause how far back zato spawns eddie -s- which makes -s-(2) drop frequently the only time i can see -s-(2) hit from 236s without prc is in the corner or if they air dash towards it with the momentum pic.twitter.com/8wROOg6hZw— Mellow_RAGE (@Mellow_RAGE_) July 24, 2021
-K- 66 cS midscreen pressure guide! If you don't want to play rock, paper, scissors w/ the -P- gap, you can front-load a gap w/ -K- where a frametrap would normally be. This lets you plug your next -P- gap and safely threaten multiple layers of mix into wall break. #GGST #GGST_ZA pic.twitter.com/xZmPkQ6BnS— Mark Kirollos (@Mark_FGC) July 23, 2021
Punishes vs YRC. The 1st route is just for fun. The safe jumps with j.K are very consistent thankfully #GGST_ZA pic.twitter.com/IYyumggoIH— Whateverdude151 (@whateverdude151) July 23, 2021
Round start CH 2D combo. Refreshes eddie and gives wall break. Can unsummon after 2HS for corner pressure instead #GGST_ZA pic.twitter.com/hW77Ma0joo— MWM| Macho (@FGCMacho) July 23, 2021
O ódio contra um personagem é um bom combustível pra ir ao lab testar algumas coisas. Pra começar, eu testei como parar o Night Raid Vortex do Sol. O primeiro combo sem super dá 263 dmg, o segundo com Sun Voiddá 262 dmg, e o terceiro com Amorphous dá 278 dmg. pic.twitter.com/Kmc3u3JnkQ— Full Péricles | bola385 (@lucasoosilva) July 23, 2021
Guilty Gear -STRIVE- Beginner Pad Zato Tutorial + TIPS
Join BeautifulDude as he runs down the basics of negative edging with Zato!
Make sure to check him out on Twitch at: https://www.twitch.tv/thebeautifuldude
Twitter: https://twitter.com/BeautifuldudeGG
#GGST_ZA left-right mixup idea from 2D knockdown.You get other side by immediately jumping after 214H, and same side by delaying the jump slightly.It does not seem to work if 2D hits from too far away however, so not sure it is very practical. Maybe it can be improved? pic.twitter.com/3vcPVDSHjH— Kushi (@_kushi_chan) July 23, 2021