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Fight Haver on Twitter
Fight Haver on Twitter
Whoa Nelly brc reaction punish #ggst_za #ggst_lehttps://t.co/T5aRvT09cJ pic.twitter.com/vMolFSNk4F— Fight Haver (@FightHaver) July 24, 2021
·twitter.com·
Fight Haver on Twitter
A advanced combo movie for Zato-1 (Supplement-2), Guilty Gear-Strive
A advanced combo movie for Zato-1 (Supplement-2), Guilty Gear-Strive
#GGStrive #GuiltyGear #ギルティギア #zato #eddie 0:00 : A special mix-up, that will change the opponent 's direction of defense 0:12 : A special mix-up, that will change the opponent 's direction of defense -2 0:24 : A special mix-up, that will change the opponent 's direction of defense -3, from sky 0:35 : A special mix-up, that will change the opponent 's direction of defense -4, from sky 0:48 : A mix-up from the sky 1:00 : A mix-up from the sky-2 1:13 : A Very practical way to execute, this will make sure opponent stick to wall (6hs) 1:24 : A Very practical way to execute, this will make sure opponent stick to wall (grab) 1:39 : A Very practical way to execute, this will make sure opponent stick to wall (dust) 1:55 : A Very practical way to execute, this will make sure opponent stick to wall (2D) 2:10 : A Very practical way to execute, this will make sure opponent stick to wall (22HS-2D) 2:24 : A Very practical way to execute, this will make sure opponent stick to wall (22HS-dust) 2:40 : A Very practical way to execute, this will make sure opponent stick to wall (22HS-Grab)
·youtube.com·
A advanced combo movie for Zato-1 (Supplement-2), Guilty Gear-Strive
スシオニ(Sushio O'Neal) on Twitter
スシオニ(Sushio O'Neal) on Twitter
Rough concept for building RISC gauge with Zato's blockstring #GGST_ZAhttps://t.co/mKqN1erBPR pic.twitter.com/pDRttp7oSn— スシオニ(Sushio O'Neal) (@CraneZeroYonSan) July 24, 2021
·twitter.com·
スシオニ(Sushio O'Neal) on Twitter
Guilty Gear Strive Zato Dust Combo
Guilty Gear Strive Zato Dust Combo
Original Combo by Yua-DBFZ / GGXX-Strive Link to the video: https://youtu.be/mMqCLLdpy_4?t=20 There's a bunch of iterations that I've seen for this dust combo, so I figured it was about time to learn one as the side switch looks cool.
·youtube.com·
Guilty Gear Strive Zato Dust Combo
藤堂加奈@三国志大戦&ギルティギア on Twitter
藤堂加奈@三国志大戦&ギルティギア on Twitter
気分転換にザトーのコンボ練習。なるほどなぁ。エディは起き攻め&牽制にP、追い詰めるとSがいいのか。覚醒必殺でエディゲージ回復しつつウォールブレイクして起き攻め。#PS4share #GGST pic.twitter.com/G2NnTwfwVt— 藤堂加奈@三国志大戦&ギルティギア (@ToudouKanakana) July 24, 2021
·twitter.com·
藤堂加奈@三国志大戦&ギルティギア on Twitter
れんざ on Twitter
れんざ on Twitter
#GGST_ZAメガフィスト、5Pも6Pも2HSも潜るのもダメだから直ガフォルトしかないかと思ってたけど、前青ロマでいけたわ…https://t.co/wn4tDwTgPn pic.twitter.com/UT0sL92nbG— れんざ (@re_nza_0_can) July 24, 2021
·twitter.com·
れんざ on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
Throws can come at a lot of places in -K- 66 cS pressure and they all lead to wallbreak. #GGST #GGST_ZA pic.twitter.com/foLpDRx5Gh— Mark Kirollos (@Mark_FGC) July 24, 2021
·twitter.com·
Mark Kirollos on Twitter
Mellow_RAGE on Twitter
Mellow_RAGE on Twitter
I was watching GG Duel Online where Gobou had won the tourney (Congratulations to @smerinthinae!) and he did a sick conversion with -s-(1) which got me labbing the scenario, while labbing I realised how bad 236s is as a AA and how better 214hs -s- is and backdashing #GGST_ZA pic.twitter.com/0mQMeIfMwy— Mellow_RAGE (@Mellow_RAGE_) July 24, 2021
·twitter.com·
Mellow_RAGE on Twitter
Mellow_RAGE on Twitter
Mellow_RAGE on Twitter
236s as a AA even at a FJ midscreen is also super inconsistent the reason y is cause how far back zato spawns eddie -s- which makes -s-(2) drop frequently the only time i can see -s-(2) hit from 236s without prc is in the corner or if they air dash towards it with the momentum pic.twitter.com/8wROOg6hZw— Mellow_RAGE (@Mellow_RAGE_) July 24, 2021
·twitter.com·
Mellow_RAGE on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
-K- 66 cS midscreen pressure guide! If you don't want to play rock, paper, scissors w/ the -P- gap, you can front-load a gap w/ -K- where a frametrap would normally be. This lets you plug your next -P- gap and safely threaten multiple layers of mix into wall break. #GGST #GGST_ZA pic.twitter.com/xZmPkQ6BnS— Mark Kirollos (@Mark_FGC) July 23, 2021
·twitter.com·
Mark Kirollos on Twitter
Whateverdude151 on Twitter
Whateverdude151 on Twitter
Punishes vs YRC. The 1st route is just for fun. The safe jumps with j.K are very consistent thankfully #GGST_ZA pic.twitter.com/IYyumggoIH— Whateverdude151 (@whateverdude151) July 23, 2021
·twitter.com·
Whateverdude151 on Twitter
MWM| Macho on Twitter
MWM| Macho on Twitter
Round start CH 2D combo. Refreshes eddie and gives wall break. Can unsummon after 2HS for corner pressure instead #GGST_ZA pic.twitter.com/hW77Ma0joo— MWM| Macho (@FGCMacho) July 23, 2021
·twitter.com·
MWM| Macho on Twitter
Full Péricles | bola385 on Twitter
Full Péricles | bola385 on Twitter
O ódio contra um personagem é um bom combustível pra ir ao lab testar algumas coisas. Pra começar, eu testei como parar o Night Raid Vortex do Sol. O primeiro combo sem super dá 263 dmg, o segundo com Sun Voiddá 262 dmg, e o terceiro com Amorphous dá 278 dmg. pic.twitter.com/Kmc3u3JnkQ— Full Péricles | bola385 (@lucasoosilva) July 23, 2021
·twitter.com·
Full Péricles | bola385 on Twitter
グラの使ったスプーン on Twitter
グラの使ったスプーン on Twitter
御榜もといブラッドマミーさんのダストがかっこよかったので練習してみた。JD後のJS押すタイミングミスったりjcできなかったりすると画面外にすっとんでいく模様。#GGST_ZA  #初心者ザトー pic.twitter.com/Lw14528s48— グラの使ったスプーン (@guraspooooooon) July 23, 2021
·twitter.com·
グラの使ったスプーン on Twitter
Kushi on Twitter
Kushi on Twitter
#GGST_ZA left-right mixup idea from 2D knockdown.You get other side by immediately jumping after 214H, and same side by delaying the jump slightly.It does not seem to work if 2D hits from too far away however, so not sure it is very practical. Maybe it can be improved? pic.twitter.com/3vcPVDSHjH— Kushi (@_kushi_chan) July 23, 2021
·twitter.com·
Kushi on Twitter