i'm finally reaching for some really technical stuff with my zato butuuuh yeah sorry Chipp you have to pay for it#GGST_ZA pic.twitter.com/r4a9VrjFgj— .myri seizes the truth (@imaginarysong) July 22, 2021
Some ToD routes with Zato-1 in Guilty Gear Strive. Damage scaling in GGST is affected by each characters preset GUTS level, and the current R.I.S.C meter value which increases as you block attacks. As only Potemkin has a higher GUTS rating, Zato can ToD everyone in the cast since he can ToD Nagoriyuki. While it's very circumstantial to have your opponent at 100 R.I.S.C, these ToD routes are still useful for the majority of the cast, especially Chipp, Milia, and other characters with a GUTS rating her than 1.00
This is a tutorial/breakdown for Zato-1 in Guilty Gear -STRIVE-. The tutorial goes over Zato's unique abilities, normals, specials, supers, and basic gameplan. I was joined by Macho to go more in depth with the character.
Time Stamps:
00:00:00 - Introduction
00:07:00 - Key Normals
00:20:10 - Specials/Eddie Moves
00:37:12 - Supers
00:44:50 - Zato Gameplan
00:48:35 - Beginner Friendly Mixup Strategy
00:55:35 - Final Thoughts and Wrap Up
Other Zato-1 resources to use if you are learning the character:
Frame Data breakdown:
https://www.dustloop.com/wiki/index.php?title=GGST/Zato-1
Key Zato-1 Players to watch and Twitter Handles:
Haitani (@hai090)
PepperySplash (@PepperySplash)
BeautifulDude (@BeautifuldudeGG)
ShinJin (@shinjinbaiken)
Ogawa (@ogawazato)
Macho (@FGCMacho)
Watch my streams on twitch.tv/rcb_tv
Follow me on Twitter @THE_RCB_TV
#GuiltyGearStrive #Zato1
I think I understand the basics of the recently invented "Exhaustion" loop. I plink S to K, jump cancel, immediate airdash down + RC then quickly unsummon, far easier with a dash and RC button set. #GGST #GGST_ZA pic.twitter.com/BSNzIV7em7— Narath (@Narath_FGC) July 22, 2021
You honestly don't need to have Eddie out at all for the anti-air confirm #GGST_ZAhttps://t.co/mKqN1erBPR pic.twitter.com/EwZ869oaWx— スシオニ(Sushio O'Neal) (@CraneZeroYonSan) July 22, 2021
@Mark_FGC Heres an idea, obviously this isnt as tight as it should be. #ggst #GGST_ZAhttps://t.co/8VMGpe8w6D pic.twitter.com/DOapx1sULY— Yomiᵛᴸ (@ThatsYomi) July 22, 2021
5H 236P starter midscreen into high/low 50/50 wallbreak. Dash-jump to close the gap. Press forward after jD to get Eddie a bit closer. #GGST #GGST_ZA pic.twitter.com/WNkA82vjPY— Mark Kirollos (@Mark_FGC) July 22, 2021
Found it! You can sneak a drill in between the frog hits. Does a lot of damage, too. @ThatsYomi @NapperEdward pic.twitter.com/YfjKoyl9ev— Mark Kirollos (@Mark_FGC) July 22, 2021
jD is 11 frame startup, usually I mix with 2K which has 7 frame startup, which gives me a few frames to land and execute the move. 2D has 10 frame startup. So yes, technically there will be a fuzzy guard window of a few frames with this specific setup. Close enough in my books.— Mark Kirollos (@Mark_FGC) July 22, 2021
might be useful as a random throwout sometimes as oki to throw your opponent off.Notes: Cant be thrown out of if timed right.Super jump j.D to cover both standing and crouching.#ggst_za pic.twitter.com/xYRI5ooSQ0— flalph (@flaIph) July 21, 2021
delay the 5HS slightly and itll be meatycan RC after the j.H and get a wallbreak - more damage than the super but can only really be used if youve near corner pic.twitter.com/QBgqmajpJW— flalph (@flaIph) July 21, 2021
Here's a corner version of a similar mixup I stole from @FGCMacho Initial J.D vs Low option is so ambiguous, high leads into a High/Low or High/High situation.Everything combos no matter which option you choose, can YRC punish if close enough when air blocking#GGST #GGST_ZA https://t.co/1RLj4yIaPM pic.twitter.com/shFAqBQtlY— 📦ZatoInABox 📦 (@ZachInABoxFGC) July 21, 2021
#ggst_za I've seen a lot of players start their offense after sweep with meaty 22H into an eddie move, but I would be careful using it vs some characters with meter... pic.twitter.com/NtXYtVwzqS— DZ | Jonathan Tene (@jonathan_tene) July 21, 2021
Zato's BnB 2D knockdown / Sword Oki setup. Covers wakeup, gapless mix, can't be fuzzy guarded, can't be FD'd, layers into Dust/Sweep/Throw mix on block, and loops back into itself on hit. If I had to only learn one setup, it would be this one. #GGST #GGST_ZA pic.twitter.com/LkTXNr6Sgw— Mark Kirollos (@Mark_FGC) July 21, 2021