If near the wall, it may be best to go for corner carry instead of sandwich pressure. Here are a few options: Low (cS -> 2D) is gapless and High (cS -> 5D) frametraps jump. With these, condition the opponent to respect Throw and Crossup. #GGST #GGST_ZA pic.twitter.com/SbUrGjVjYv— Mark Kirollos (@Mark_FGC) June 20, 2021
Optimal? 2HS Counter hit confirm with 50% tension bar. You do not need oppose out to do it. #GGST_ZA pic.twitter.com/RpHZ2xRGS8— Kevin A. (@HokuSD) June 20, 2021
Break the Law guide! Use BtL to cross-under in between the two hits of Pierce. Incredibly fast, basically a true 50/50. Comes immediately after cS which typically cancels into a low (2D) and a frametrap (5D) so nobody is gonna jump this mix. Leads into Sword Oki. #GGST #GGST_ZA pic.twitter.com/ugERuC2SOP— Mark Kirollos (@Mark_FGC) June 20, 2021
Zato double fuzzy setup with high/low confirms, you can use the low or overhead option on the 2 setups and still confirm the combo. #GGST_ZA pic.twitter.com/JsTM4RneaF— WYG | Kawa 🇦🇷 (@Kawafgc) June 20, 2021
#GuiltyGearStrive #GGST_ZA Literally the easiest wallbreak corner combo lol. Can use on punish. pic.twitter.com/F5SqJRPMte— CosmicCola (@CosmicSensei) June 19, 2021
This option select is ABSOLUTELY NECESSARY for playing Zato. Moves like 2H and Drunkard Shade have different properties on block, hit, and counterhit. If a counterhit occurs, it eats your first negative edge input, causing your backup input to come out. #GGST #GGST_ZA pic.twitter.com/uQB3tnaLgP— Mark Kirollos (@Mark_FGC) June 19, 2021
Some Zato corner setups. 3rd clip requires lowest j.k to perform instant down-fly cancel #GGST #GGST_ZA pic.twitter.com/t4LnEUX1PQ— AL | Kasou (@k0a0s7o9u) June 19, 2021