Trying to optimize confirms off Leap in the corner. Character specific details are below #GGST_ZA pic.twitter.com/X1HXE54vgl— Whateverdude151 (@whateverdude151) June 16, 2021
A advanced combo for Zato-1 (supplement), Guilty Gear-Strive : 1.03
0:00 = Dust loop, this a advanced version
0:20 = a counter hit loop (easy, including 66 roman cancel)
0:29= a counter hit loop in air (easy version)
0:34= a counter hit loop in air (one-cycle)
0:39= a counter hit loop in air (one-cycle, reset eddie gauge)
0:45= a counter hit loop in air(difficult, two-cycle)
0:53= a counter hit loop in air(middle difficult, two-cycle)
1:22 = a counter hit loop in air(very difficult, two-cycle/reset eddie gauge)
1:30= a counter hit loop in air(very very difficult, two-cycle/ blue roman cancel status)
small conversion off command grab I cooked up.day 3 zato feeling pretty satisfying#GGST_ZA pic.twitter.com/NhXoJXpd0l— Leslie (@LeslieHok_) June 16, 2021
Zato can setup Sword Oki if he catches you low after he gets you to block Frog in neutral. You know, Frog, the giant unavoidable move that he has. And if you block the low, he still gets another sandwich mixup afterwards. #GGST #GGST_ZA pic.twitter.com/qHJ46T5Gzu— Mark Kirollos (@Mark_FGC) June 16, 2021
#GGST_ZA and finally you can of course still land an empty low, still as a complementary example pic.twitter.com/fC3ZPFyig6— BeatBy38 | Badblood (@BB38_Badblood) June 16, 2021
Theorycrafting some #GGST_ZA PRC Leap stuff, seems very useable and nets mixups on block. Requires some timing adjustments though. pic.twitter.com/YFpWEOaCiL— Karvis (@UnluckyKarvis) June 16, 2021
#GGST_ZA from now on i'll do pierce instead of drill for 2D ender, i really love those options and you can just not do them and go for the classic sandwich pressure with overhead/low/cmdgrab (1st hit of pierce hits meaty except for first recording) pic.twitter.com/MTlNxd4Wcj— Ekodge (@Ekodge_FGC) June 16, 2021